Studies have shown it will always be safer and less disorienting to leave people at least their peripheral vision when playing games where they move about a physical environment, and if you are going to do that you might as well make that physical environment a part of the game.
There's always going to be games that are more immersive in full opaque VR than AR, but games have been immersive in 8-bit on a tiny CRT screen, the small "quality" difference between AR "partial" immersion and VR "full" immersion may not matter in the long run to good games.