Using a git GUI works quite well for people inexperienced with git.
Using a git GUI works quite well for people inexperienced with git.
GUI integrations have some advantages but the knowledge is not transferrable. Different GUIs work differently but the commands stay the same. I think both can complement each other. I use Pycharm a lot and it is a lot easier to see diffs or file history there. I think the same can be done with cmd as well but I don’t think I ever bothered to learn advanced commands.
1. Most GUI's give you an overview of the changes before committing.
2. Most GUI's let you commit and push in one go, and also show unstaged changes so you don't forget to add/commit/push anything.
3. A good git GUI is explorative. Newbies just remember the icons to click at first, and they learn more by exploring menus and reading messages.
4. Commit histories are easier to view and filter.
5. Exotic steps are easier to do, since you don't have to remember commands you barely use.
6. Adding remotes is a piece of cake. > and if I mess up, quitely crawl back to the peaceful place.
Ok, but getting to THAT level of comfort takes a long time and many failed attempts.While I understand why folks may want a GUI for git, I am continually amazed that there hasn't been an effort to "refactor" git commands so they're more consistent, easier to remember and easier to discover. It's a miracle that git has taken root so strongly, given it's shitty user experience.
I've been using git for years, and STILL, I need my cheatsheets and google far more than I would ever admit in person. Anything that's outside of heavily practiced workflow-- and I'm in a world of confusion.
I would posit the ed text editor for comparison. Why bother with a graphical text editor (including terminal editors like Vi and Emacs)? After all, you can look at the context surrounding lines you wish to edit by entering the appropriate ed commands.
I think it comes down to developers being so used to working with command line tools that they don't give GUIs a proper chance - ironically the exact objection they have with less experienced users not using the command line.
I agree, and I wish there was a really good git GUI that either abstracted git nicely, or was as powerful as the CLI, or both. I’ve tried many of them, in production, and there aren’t any that give you a UI for everything git can do.
The problem I’ve noticed is that people raised on the GUI often don’t understand how to get out of trouble once they have a serious problem. Also the GUI tends to be a crutch that prevents them from learning the CLI well.
Git is natively a CLI and it really shows once you know both. Git’s CLI interface is awkward and hard to learn, and all the GUIs for git are somewhat awkward, both due to git being awkward, and also because trying to fit UI workflow onto CLI commands introduces awkwardness. All git GUIs are incomplete interfaces to git, there are none that give you access to all of git... specifically things like finding lost data and managing repos is something you’ll need to drop to the CLI for.
For example, I've never had any problems with Mercurial. Everything just works there and it is intuitive. You can never lose data there, and it has extremely sensible defaults.
From UI/UX point of view, developers are users as well, but many seem to think developers should put up with bad interfaces.
Yes, once electric cars (with superior traction and brake control) take over automatic gearboxes (actually electrics don't even have gearboxes) will be the norm, but as long as there are engines driven on dinosaur fuel there will be a need for manual gearboxes. Which is why you should learn how to drive one. Once you're able to do that, driving an automatic is trivial, which was the point I was trying to illustrate.
I’ll answer that for you. It’s insightful.
In the U.S. today, less than 2% of new cars sold are manual now. Automatic gearboxes are well beyond the norm already.
https://www.chicagotribune.com/classified/automotive/sc-auto...
I didn’t understand why you said there will always need to be manuals for vehicles that run on gas... what do you mean?
At that percentage, the U.S. is a huge outlier however, and accounts for quite some chunk of of worldwide automatic gearbox equipped vehicle production on it's own.
The automatic gearbox remains the less popular option worldwide [1], though as you can see they are more popular than they were before.
[1] https://www.statista.com/statistics/204123/transmission-type...
At some point it's just Stockholm syndrome (we can only afford manual, everyone has it, so let's at least pretend it's cool!).
After all, as GC fan, it does not make much sense to malloc()/free() my gearbox. :)
The point being that what is right to learn today won't stay like that forever.
Only people that maintain old timers still know how to use a motor starter.