When it's a pure video feed you get the impact of all the latency all the time, and that means the problem has to be solved with brute force reduction of bottlenecks everywhere.
So how much latency is enough for responsiveness? This is pretty easy to derive from the common target framerates: for 30hz display, you need 33.3ms. For 60hz, 16.6ms, for 120hz, 8.3ms. Since perceptual latency is known to keep improving up through 144hz it's reasonable to say that we should be looking for only 5-6ms at most, while most broadband connections are still achieving pings in the 20-100ms range, depending on the game and the specific connection. On the very best connections, that is, we can assume a "30hz transparent" video stream, which is fine for casual experiences but severely impacts competitive ability when tested. In many current popular titles this manifests in mechanics that are both latency sensitive and require a server roundtrip, e.g. building in Fortnite.