The problems stem from running under different rounding modes on different systems, I believe at this point literally all platforms default to RTE, and if you’re working with a different rounding mode your errors are going to be much more significant than “compare to epsilon”.
The historic problems people have had with C compilers and floating point is that compiler vendors seem hell bent on “improving” performance by effectively changing clearly intended semantics (eg the compiler is an adversary). These include performing calculations at an incorrect precision (eg host precision, “convenient” precision) rather than the specified precision, or bizarrely treating floating point arithmetic as commutative and associative. That bit of behavior isn’t specific to floating point - c compilers routinely optimize out security checks because they taken “undefined” to mean “free to change clear intent”.