These two are kind of fun to play with: https://github.com/andreipitis/FluidDynamicsMetal https://github.com/hagmas/MobileFluidSimulation
Both based on this approach, detailed here by Nvidia: http://developer.download.nvidia.com/books/HTML/gpugems/gpug...
The technique this is based on doesn't create those satisfying tension effects but is more similar to paint flowing on a surface of water, so from a tangibility perspective I'd still love to find something closer to this post's work that runs natively.