(Of course, there is very little new under the sun so I'm not claiming Java was the first to do anything in particular)
The original collections library in Java was poor due to lack of generics. Again, there were better models out there and some of them were even in fairly wide use at the time (C++). Java is only recently catching up to better models for collections with streams that many other languages have been doing in some form for a long time.
I don't have much of an opinion on Java IO or how it compared to contemporary alternatives but most languages have pretty robust support for basic IO in their standard libraries. What about Java do you think was particularly good for the time?
One thing that I think Java deserves some credit for popularizing is reflection, although the Java model of dynamic reflection isn't what I'd pick if designing a language from scratch today.
Some languages do at least one thing particularly well, setting the standard in that regard. Some introduce or popularize new concepts that slowly see adoption elsewhere. Several make you think about programming in a different way. Some just have an overall elegance, unity, consistency or simplicity of design that make the whole greater than the sum of the parts.
Languages that check at least one of those boxes for me include C, C++, Lisp, F#, Haskell, Lua, Python, Elm, APL, SQL, ISPC and Rust (I don't claim to be an expert in all or even most of those languages). Other languages that seem interesting / different but I know almost nothing about include Erlang, Clojure, Smalltalk, Prolog, Forth, Coq, Idris and Kotlin. By contrast I've not really seen anything in Java that checks any of those boxes and isn't done better elsewhere (admittedly sometimes by languages that came later like C#).
Java's biggest mistake IMO is checked exceptions.
Java is more notable for the things it left out than what it added. It was designed for success and achieved more than most of the languages you list.
I don't love Java. However there are many cases in which it's still the best option.
I'm from the games programming world where C++ still dominates for performance reasons. Where GC is widely used with C# in Unity, Unity are building their own C# compiler without GC for performance critical code (the Burst compiler) and GC is a major cause of performance issues in existing Unity games.
C++ and another non GC language (Fortran) are also the most used languages for HPC ( High Performance Computing) in scientific computing.
C and C++ also dominate in performance sensitive and resource constrained embedded programming.
I personally don't find GC very useful nor do I think it's a particularly good idea and it's great to see new languages like Rust taking new approaches to memory management but I recognize that it's now the default in the majority of applications that don't prioritize performance or deal with severe resource constraints and that many programmers find it valuable. There are actually several languages I like that rely on a GC, Java is just not one of them.