> I avoided ever using voice chat and would call things out in text chat when time permitted.
Again, this betrays a deep flaw in methodology, since voice chat is an integral part of competitive Overwatch. The important things to consider here are: what percentage of players are comfortable using voice chat and how does that vary by gender; does availability and usage of voice chat confer any competitive advantage to the player; and do the two factors interact in such a way as to confer a competitive advantage to one gender over the other?
I find it disturbing when men do scientific studies to determine if women's stated experiences are real.