Ask HN: How do I bootstrap an online real-time multi-player game?
Now, the problem we're facing is, boot-strapping the ecosystem within the game. We do not have a single-player mode, because it is a strategy game and we felt that writing a reasonably good AI engine would take a lot of time - we've already been in development for 1.5 years (working part-time on it) and we want to push out what we have ASAP. We've shown it to our friends, everyone says the game is very addictive. BUT, the problem is, to get the full experience of the game, several people (10 at least) need to be playing together in real-time. Achieving that critical mass of people, that initial push, to sustain the multi-player ecosystem is proving to be a challenge.
We tried contacting tech and gaming blogs, etc. We were featured once by a tech blog, but what happened was, though we had a lot of traffic, people visited the site sporadically and none of them got the actual experience of the game. So well, no one came back. (It's a real drag to play the game single-handedly).
Any tips on how to go about boot-strapping our multi-player game?