Cool. Thanks. So I take it you primarily write code leveraging the Unreal engine but the point-n-click functionality of the Unreal editor is more utilized by people doing the world design and artists?
I've explored Unity a small amount but I was really turned off by the overly simplistic approach to game development. The whole scene-first approach where you'd just drag in your hero object, set some attributes, drag and drop some enemy objects, etc. It reminded me heavily of Flash game development 15 years ago.