Godot uses it's own scripting language, or C# as a second class option. Are those languages you want to work with? Would you rather make the game from scratch? Would Unity or Unreal be better? Would a framework like monogame be better? If you are just targeting IOS maybe using Swift or Objective C would be easier and perform better.
Overall, it's more pleasant than using C++ or C#, but it is very different from python. However, what you can do is use godot-python, a native python binding extension made after GDNative was added in 3.0. Doing this gives you the most important feature of python: access to the package ecosystem. It's not like python if I can't use libraries like scipy or tensorflow for advanced math operations.