* Windows
* Mac
* ChromeOS
* Linux
* Mobile
...overnight. Pretty compelling way to draw in new users given millions of people already own a Switch controller and could start without needing to buy Google's one.
* Windows
* Mac
* ChromeOS
* Linux
* Mobile
...overnight. Pretty compelling way to draw in new users given millions of people already own a Switch controller and could start without needing to buy Google's one.
Also, I don't know if it's commonplace anymore, but I remember in the past a lot of people that worked on Chrome had @chromium.org addresses, too.
Some relevant links are https://opensource.google.com/docs/releasing/ for the personal-project-with-Google-copyright flow and https://opensource.google.com/docs/iarc/ for the personal-copyright flow.
A number of companies, both startups and established game companies, have tried this. It's not taken off because you can't beat latency.
Of course, it's technically involved to make a local client for every video game they want to support. With local echo or even YouTube the scope of the problem is smaller.
I'm still not convinced it can be commercially successful though: not that many people have a good enough connection, and most people who care about games at all will already have a better way to play them.