It seems the author may not have been familiar with AlphaGo Zero, which used substantially less processing power. https://deepmind.com/blog/alphago-zero-learning-scratch/
It seems the author may not have been familiar with AlphaGo Zero, which used substantially less processing power. https://deepmind.com/blog/alphago-zero-learning-scratch/
> Over the course of training, 4.9 million games of self-play were generated, using 1,600 simulations for each MCTS, which corresponds to approximately 0.4 s thinking time per move.
That being said, the AlphaGo zero paper ends with the words:
> Humankind has accumulated Go knowledge from millions of games played over thousands of years, collectively distilled into patterns, proverbs and books. In the space of a few days, starting tabula rasa, AlphaGo Zero was able to rediscover much of this Go knowledge, as well as novel strategies that provide new insights into the oldest of games.
Humans also benefit from millions of years of evolution which shaped our brain architecture in a specific way, and from a rich environment to learn from - nature and society. AG Zero was doing just self play.
How do we solve that?