A brief history of why artists are no longer making a living making music
rootsmusic.ca
rootsmusic.ca
For a few hundred years, there was the patronage era, where if you were really good you could get a rich person to feed and clothe and house you while you made art. Or you traveled around giving performances for money or food or clothes or shelter.
Then only in the last 100ish years has it been possible to make art for mass consumption (and mass money), but that's only because of artificial scarcity.
Now that the scarcity is gone, we are back to patronage (see Patreon) and making money from the performance of music, by doing live shows and such.
I think people making money making music was an aberration in history, not "the way it should be".
This seems wildly improbable to me? People didn't get paid for art until a few hundred years ago?
Are you suggesting artisans weren't a thing? That all the art produced globally outside of the past few hundred years was done just for love of doing?
But even then, artisans in antiquity definitely reached middle classes. (And it's plausible to assume that at least a few individuals were wealthier or converted their artisanship into a bigger merchant operation.)
The whole "Let your creative juices flow, somehow gain access to recording equipment and distribution, have a hit record, be made for life", that's mostly over it seems. But it hasn't been with us for that long to begin with. Except for those brief few decades of industrial recording, getting paid for music has always been hard. Depending on economical overall productivity (excess food for entertainment specialists), maybe some or even a relatively high number of musicians would get paid, but hardly ever (or more likely "never"?) so much that their incomes would be envied by productive middle class, including artisans in decorative fields. Remember that before recording (well, before printed scores), music was entirely transient, whereas the products of artisans would routinely be investments in intergenerational status.
The OP's lament is heard from other musicians of his age. Being In A Band used to be a Big Deal. Fame, fortune, groupies. Then came lower cost equipment, Myspace, and streaming. At peak there were several million bands on Myspace.
Historically, anyone who made something by hand was an artisan, so the hammer maker and the sword maker. I suppose you could consider that art, but when I say I art I'm talking music, paining, sculpture, etc. Things that only have aesthetic use, not functional use.
And I don't believe there are any examples of people making aesthetic works as their only source of income before recent times, other than through patronage.
I've only studied art history briefly though, someone who has studied it more could probably chime in here.
Pliny said this of Peiraikos:
It is well to add an account of the artists who won fame with the brush in painting smaller pictures. Amongst them was Peiraikos. In mastery of his art but few take rank above him, yet by his choice of a path he has perhaps marred his own success, for he followed a humble line, winning however the highest glory that it had to bring. He painted barbers' shops, cobblers' stalls, asses, eatables and similar subjects, earning for himself the name of rhyparographos [painter of dirt/low things]. In these subjects he could give consummate pleasure, selling them for more than other artists received for their large pictures.
Polygnotus? Apollodorus? Zeuxis and Parrhasius?
That's drawing just from Greek history.
Painting, sculpture, and music have had functional uses since forever.
They had functions such as:
- reminding people of what happened in the past
- teaching people moral lessons
- exulting or placating gods
- inspiring troops to be braver in combat
- honoring the dead
- letting people see things they couldn't see in person
- training doctors and scientists
- providing propaganda for rulers or religious organizations
- inspiring people towards revolution or to right various wrongs
and on, and on, and on.Only relatively recently has the idea become popular that art should be divorced from function, placed in museums or galleries, and be appreciated merely for its aesthetic value alone.
We then invented writing which made those media mostly obsolete.
We're still drawn to those disciplines though, because they provided an evolutionary advantage for a long time, making the trait of liking those things quite stable (since pleasure leads to practice, and practice leads to skill).
The same goes for gossiping and superstition.
Consider that this time could have been spent building shelter, or hunting for food. We make art because we enjoy it
Sumeria had coinage thousands of years before common era. So money has definitely been a thing for more than a few hundred years.
Initially the prices were expressed as weights of precious metals.
The coins, which allowed simpler payments, without the use of weighing scales, appeared thousands of years later after the prices, probably in Lydia in the first millennium BC.
Art as we know it really is a capitalist contrivance. Sure the communists had art too but do native people outside of regular capitalism have 'art'?
In Canada they tried to get an art exhibition together of native people's art. It didn't really happen. They tried teaching them how to make art but they didn't get it. This was not because the native folk were primitive and backward, far from it. They had plenty of beautiful things they made as part of their daily existence. However, they did not see the world mediated through images and capitalism. They weren't worshipping icons either.
Before capitalism as we know it took over the church had all the power and art was invariably made on some Bible oriented theme. Nobody painted scenes of rural peasant life, it was always the baby Jesus.
I am sure that everyone puts some art into what they do. Writing code is an art. The medium just isn't brown pots or watercolours. Code is a creative medium though.
Music is an interesting one as we all grew up at a time when we partied for fun. The guy sorting out the music was just contributing to it. Then we grow up and meet musician friends. And yes, all of them are out to make money, it isn't just about the music any more. It probably had more to do with sex first time around so even then it wasn't entirely just about the music.
This is why music is not at all useful for revolutionary or activist causes. There aren't many John Lennon's in the world willing to stay in bed for peace.
Sometimes I hear of musicians I listened to many aeons ago and wonder when it is they will get a proper job. Years ago it was about the music, now it is about paying for the kids to go to private schools.
Most of what we know of as art because it commands price tags is 'art business'. This is just a game and the likes of Damien Hirst know how it is played.
Now people can work on music part time for years as a hobby and just throw it out there and if it’s good people will find it and maybe they’ll get asked to do a gig here and there and that might be enough for them.
As a child who was forced to play piano (and other instruments), in my opinion, you cannot force a child to become a "Brittany Spears," they have to want it too, or they will never perform and work hard enough to make it.
Brittany Spears, whatever you think of her, clearly loves singing and performing. The fact that you have this attitude either shows you have zero understanding of human nature or just are a very negative and cynical person. Either way, it's a sucky attitude.
The vast majority of {entrepreneurs, actors, drug dealers, athletes, ...} made nothing and a few got super wealthy.
It's structurally a tournament in a lot of fields.
Has there ever been a better time to be a musician than now?
I would challenge you almost precisely the opposite. The vast majority of the "great art" was in fact done for money.
For example, walk through the Parthenon and its museum, most of the art was commissioned.
Look at the wall murals of Pompeii--again, done for hire.
I can go on and on and on.
Art not done for hire is almost exclusively a very new thing brought about by industrialization giving us enough surplus that people have enough spare time to specialize in something other than their job.
I guess the main difference is that back then, you would sell the work and then make it. Nowadays, you make the work and then hope to sell it over and over again.
Then we got copyright and with it the idea that producing something gives you rights to every copy of it. Like a carpenter building a chair and laying claim to a chair someone else build, cause "they looked at my chair".
I think this is absurd, but many people seem to like it.
To add another point on top of yours - something else to consider is that music used to be considered free. Or stated another way - without ownership. Society was the owner historically. I'm not knowledgeable enough to know the reason why this was the cause, but I've heard it talked about by historians in documentaries. I suspect it has to do with what you said - that wealthy people funded their artistic endeavors and society as a whole owned the result. Or that they weren't bankrolled by a rich person but instead collected money from passers-by on the streets as they performed. This also speaks directly to the concept of "traditionals" with no known authors.
Absolute nonsense. We have evidence of professional musicians dating back to at least ancient Egypt. Plato complained in his writings about popular musicians holding unruly concerts. The invention of recorded music was a disaster for professional musicians, because it rendered most of them unemployed.
People of the past had far more limited access to music, but they weren't stupid or undiscerning - they wanted to hear the best possible music and were willing to pay for it. Busking is probably as old as currency and remains a perfectly reasonable way of making a living. If you owned a bar or tavern, having the best music in town was a huge competitive advantage that you would be more than willing to pay for. Dancehalls had bands, circuses had bands, theatres had bands. The Ottoman Empire had military marching bands in at least the 13th century.
It still is, among the people I know/grew up with.
See:
https://festival.oldsongs.org/
"In addition to three concerts there are over 100 daytime workshops, dances or performances."
1) it's a marginal point in response to observations about the meteor-strike level of impact the invention and spread of recorded music had on the market for live performers. The difference between a past with no widespread recording/playback tech and a present where recorded music is widespread and came to be treated as essentially free is so great that invoking the past seems hazardous even if ...
2) we actually have an accurate understanding of it. For my part, I'm pretty skeptical about the idea that paid performances were largely absent in common life before the 20th century.
3) Carefully consider your last sentence there. What exactly was the wealthy aristocracy buying when they hired? Why wouldn't a community or individual with modest wealth want to buy that if they could? Why would it be priced out of reach?
Don't forget the orchestra. Unless you consider it to belong the "live band" category :-)
I think the point was poorly put. I suspect most musical experiences throughout history were either not paid for or paid for voluntarily, not as a condition of access. I also suspect that there is a strong tradition throughout history of professional musicians but that the majority of musicians then (and now) are not professional but amateur (in the positive sense of that word).
> Plato complained in his writings about popular musicians holding unruly concerts.
Did he talk about how they were paid? otherwise I fail to see the relevance.
> The invention of recorded music was a disaster for professional musicians, because it rendered most of them unemployed.
That is an interesting claim, I am prepared to believe it, but I would like to see evidence supporting it. I would suspect that the money to be made by playing music created by other people was reduced. I would also suspect that this stimulated the creation of new songs and musical styles since new copyrightable work became a much more important means of earning income from music.
> People of the past had far more limited access to music, but they weren't stupid or undiscerning - they wanted to hear the best possible music and were willing to pay for it. Busking is probably as old as currency and remains a perfectly reasonable way of making a living.
The modern innovation on busking is platforms like patreon. I pay a monthly amount to a musician I have spent innumerable hours listening to while working. I suspect that payments for access to live performances and voluntary support of musicians you like is the future of musical income. Musical copyright stimulates the creation of some types of music and suppresses other types. It also primarily benefits larger, older, entrenched entities at the expense of suppressing newer, smaller and more innovative entities.
Music education is still an OK income source.
But the point was that Mozart didn't need to be rich to do great music.
Whether he deserved to be rich is another question (more related to morale than economics).
Mozart was relatively poor because he was terrible with money. Some of his contemporaries, especially opera composers, did very nicely indeed - something which continued to be true for centuries.
Handel was easily the equivalent of a modern multimillionaire. Some performers and/or composers - Paganini, Liszt, various opera singers - earned far more for each performance than modern artists do.
Aloys. — Perhaps the hope of future riches and possessions induces you to choose this life? If this is the case, believe me you must change your mind; not Plutus but Apollo rules Parnassus. Whoever wants riches must take another path.
Joseph. — No, certainly not. Please be sure that I have no other object than to pursue my love of music, without any thought of gain. I remember also that my teacher often told me one should be content with a simple way of life and strive rather for proficiency and a good name than for wealth, for virtue is its own reward.
[1] https://en.wikipedia.org/wiki/Johann_Joseph_Fux#Gradus_ad_Pa...
Also, as others have argued, only a vanishingly small percentage of musicians have ever made a living from their art. Even during the peak of the 40s-80s boom in recorded music. At least, if you include everyone that others have cared to listen to.
That is, you only made it if you signed with a record label that didn't screw you. And through graft or luck, hit the charts. Those are some serious filters.
Indeed, one could argue that direct marketing via the Internet has allowed more artists to earn at least some income from their music. If in no other way than getting paid for performances. It's just that the chances of making it big are lower.
That's what the SaaS model was invented for and why you increasingly can't use software without a subscription anymore.
I like that I can pay for software based on how much I use it rather than ponying up hundreds of thousands of dollars once. A lot of the cheaper end SaaS-es could never ever be sustainable without the monthly subscription business model. Particularly because they themselves use SaaS and have to keep the lights on.
Imagine if isntead of paying a monthly fee to use whatever services companies use to run their company they'd be required to build everything in house? Ain't nobody got the funds for that.
Also, building in-house isn't that expensive. Or at least, not compared to developing in-house. I'm not all that technical, and I setup my own Docker registry, for example.
I am one of those people who only allow minimal required JavaScript :)
Can I build a website? Yes. Can I save money by paying someone to build a website and focus instead on filling it with great content? You bet.
Same applies for SaaS. It would be a waste of time/money/effort to build my own ConvertKit for example
There's also the issue of sharing sensitive data with SaaS providers. Just think of all the data leaks that's caused. The Squarespace heatmap stuff we just saw. The deals between Google and phone manufacturers. The behavioral-ad-delivery morass.
Re ConvertKit, the alternative would look like "git clone foo".
A few things that surprised me (I was totally naive going in, just giving a ride to a friend en route to somewhere else): - Old time music has become a little bit of a punk scene. It seems like the young people interested in making music socially are "crust punks", because it's rowdy and free and made for acoustic instruments/voice. "Old people"and "hillbillies" make up the other half of the stereotype categories. The dynamic is interesting because you have old-school christian cultists and dreadlocked/pierced crust kids teaching each other tunes, and (almost) nobody finds any reason for conflict. - I still have songs stuck in my head that I have not heard recorded or played for years and years. Many oral tradition songs are really fucking good, presumably only the most "viral" ones survived. Many of these songs do not have a recording that sounds "right", the only time it sounds the way it crystallizes in a place and time.
The arts publishing/management/distribution businesses have always been about relentlessly screwing value out of creators, usually by leveraging differences in political and corporate power to intimidate and bully creators into "voluntarily" signing over their income in return for access to various walled-garden markets.
Streaming media have really taken it to a new level.
Spotify currently spends 79% of its revenues on royalties. How much more do you think they should spend?
Pretty sure that RMS is advocating for that kind of vision.
"Pretty sure that RMS is advocating for that kind of vision."
That's a common misconception. He actually has no problem with programmers making money.
The GNU Project has an article on this, which starts by saying:
"Many people believe that the spirit of the GNU Project is that you should not charge money for distributing copies of software, or that you should charge as little as possible--just enough to cover the cost. This is a misunderstanding.
"Actually, we encourage people who redistribute free software to charge as much as they wish or can."
More here:
with subtext being > "good luck if somebody attempts to undercut your prices though."
The corresponding model for artists is the Wu-tang clan selling the sole copy of their album to Martin Shkreli.
I haven't seen anyone here saying musicians shouldn't get paid when they perform for an audience or for a certain purpose (let's say a commercial or soundtrack)
And if you are an indie dev, you probably do make money from the software in its commodified form. And if you are not an indie dev, then your high salary is because someone else makes a lot of money from the software's commodified form (even if that form today is as a service). The point of the article is that musicians can no longer make any money from the commodified (in this regard meaning recorded) form of their music.
You're absolutely right! Artists, programmers, attorneys, and doctors are all exactly the same. They should get paid under the circumstances where someone with money finds their work to be valuable. Some portion of each specialty will find that others value their work enough to allow them to live by their work alone.
Is it perhaps possible that the relative size of this portion might differ between specialties? Perhaps in a way that reflects the relative number of people willing and able to do the work, and possibly also reflective of the level of demand?
It's just more likely to exist in the same way your hobby projects compete with your full time job. Lots exist as concept only. Some are half-finished but never ship. Maybe some of them get done. What could you have done if people payed you to do what you cared about?
Patronage is... a thing. Better than nothing. But obviously a weaker form of economic systematizing than a model where you pay to listen to a performance or a recording.
I mean, if you're designing a system function, do you want it to reliably tie outputs to inputs, or optionally tie outputs to inputs?
And yes, the economics matter, even considering the "love" factor. Paying for things supports the enterprise that goes into providing them. Diluting or disconnecting payment from the music is another way of saying "in order to make music, you should be spending time doing things that aren't making music."
And the problem with that is that Time is the primary ingredient that goes into making music. More time goes into making music that's "better" by any number of reward functions in listeners. You can cheat that rule a little bit at the margins with better tools or inherent talent more than a standard deviation or two above the mean, but the significance of those terms in the equation is generally less than capital-T time.
Which means diluting/disconnecting payment either limits the output of people who don't have outside resources, or limits the quality of the music produced.
if the input to music is money, i argue that the output is poor quality music.
> Paying for things supports the enterprise that goes into providing them
and thereby changing the goal of the enterprise from producing music, to producing money from music. Look at modern pop music today? They are pretty terrible at best. And yet, the money keeps flowing in!
Nobody is saying that artists don't get paid - they get paid by selling their music in some form, and performing their music. But because the motivations for them doing music ins't due to money, the product end up being a labour of love - a true expression of art. I think patronage achieves the same goals, where as a mass market music business model doesn't get the same result because the goals of a mass market music business is to saturate, and to make sure that their audience is huge (so you end up with pop music).
That's a whole lot of opinion there affecting your theory.
Pop music makes money because, as the name implies, it's popular. That doesn't mean it has to be lyrically or musically devoid of complexity. There's high quality pop music.
Pop music makes money because 1-it tends to be formulaic in it's musical composition to hit sounds that people "like". 2- the stars are young and attractive and people respond to that for a myriad of reasons. 3- the people producing the music and marketing the industry have found that it's a stable and reliable market in a time when the industry as a whole collapsed.
As someone married to a professional artist, I would also like to point out that the starving artist who just LOVES producing their Art so much is a problematic ideal that people romanticize. The bottom line is, if you produce something of value, and someone wants to procure this thing, they should respect your time. The problem is that so many artists don't value their work or time in an economic framework, and thus they drive the market rates lower for the community as a whole.
Human activity of all kinds is exchanging time with each other. I spend some time doing A and give you some. In return you spend time doing B and give me some.
Ultimately we all have a finite amount of time available.
When you start assessing things in terms of hours exchanged rather than dollars, euros or pounds you see how it all works.
Baumol’s cost disease explains itself for example. It still take the same number of hours to be a violinist and a concerto takes the same amount of time to perform. And we still value violinists so some of them get paid.
Our machines reduce the human time element embedded in other products and services and that reduces their value in exchange terms. We see that expressed as the dollar price of violinists going up.
There’s even a film In Time where this idea is explored Hollywood style. Not the greatest film but the philosophical idea behind it is fascinating.
While there were several hints at some interesting effects on society throughout the movie, they were never actually explored.
> I mean, if you're designing a system function, do you want it to reliably tie outputs to inputs, or optionally tie outputs to inputs?
> Paying for things supports the enterprise that goes into providing them. Diluting or disconnecting payment from the music is another way of saying "in order to make music, you should be spending time doing things that aren't making music."
So when you pay for a copy of a recording of a piece of music, do you feel that you are more directly paying for someone to make music?
In the exact sense that you describe here, paying for copies of recordings has a very weak tie to the actual production of music. I'd have to pay for a copy of a recording even if the recording artist has been dead for decades and can't possibly create more music. It's not payment for "making music". It's rent on some work that may have been performed in the last century. No one needs to make music to sell me a copy of a recording.
As a patron, however, I'd be paying people to create music. If they didn't and I didn't trust that the investment was worth it, I wouldn't. If they were dead, there'd be no sense in supporting them. It would be like sending paychecks to a dead employee. Someone needs to make music to receive my patronage.
If the output I expect of a "system function" is for someone to make music, paying into a function where the output is copies of recordings is worse than paying into a system function where the output is the labor of creating music. I can see why this view would be confusing, though. Vague abstractions have a tendency to obscure actualities, and of course there is a more complex relationship with more inputs, outputs and feedback loops.
A bartender once made me an Old Fashioned without muddling the sugar. Are you certain that’s not worse?
So capitalism it is for me.
take pop music (of all sorts) for example. the money that pours into it is puzzling if you consider the music on its own merits. the melodies are catchy and the lyrics too, but no one really considers it high art. any barroom crooner could sing and play it.
(in fact singing is probably the most accessible and widely distributed art form. we're all born with the instrument and a little practice is all that's needed for passable entertainment.)
so why do pop stars make so much money? it's simply not scarcity that drives the price. it's fashion, or culture, or whatever you prefer to call it. it's the need to forget our troubles. it's our secret hopes and dreams routed through a channel for bonding with our fellow man. that's what we're paying for.
and we'll likely always pay for it. but whether the marketing machine of yesteryear can continue to maintain a stranglehold on access and taste is really the open question.
Um, no. I say this as a holder of season tickets to the opera and as a trained operatic tenor myself. Many, many pop singers are incredibly good and far outstrip the skills of most barroom singers I have experienced.
People think they could sing Britney Spears just like her until they get behind a mic to record. Most people don't even know the cringey feeling of "God, I didn't know my voice sounded like that" after having heard their own recorded voice for the first time. Or how out of tune and rhythm they actually are.
So no. Everybody thinks they could sing the typical pop song, but I doubt that they could.
Pop music is a commodity, and as any commodity it's pricing/value is basically a race to bottom.
my point was that singing entertainment (e.g., pop) is widely available (someone sitting near you right now can probably sing well enough to be entertaining), so not scarce. you can find millions of decent takes on pop songs on youtube.
and further, the level of passable entertainment is low, both because plenty of people can sing passably, and because enjoyment of the music comes not from admiring the skill but mostly from other factors.
I don't want to put words in your mouth, but are you saying you think we should go back to the way musicians used to be treated in the past?
That's a rather reactionary position.
Historically, women in most societies were treated very poorly, often treated like property, and you could say that women being treated with respect is an "abberation in history". But so what? That doesn't mean we have to go back to when women were treated like crap just because that's the way they've mostly been treated before.
Slavery was the norm in many societies for thousands of years, and you could similarly say the lack of slavery is an aberration in history. That doesn't mean it's a good idea to bring back slavery.
If you want to argue that making money off of making music is wrong, you have to make a stronger case for that position than simply saying that's not the way it was in the past.
Then don't.
I was responding to this:
> I don't want to put words in your mouth, but are you saying you think we should go back to the way musicians used to be treated in the past?
> That's a rather reactionary position.
That was just the start...
> Historically, women in most societies were treated very poorly...
> Slavery was the norm in many societies for thousands of years...
And these had what to do with the original comment?
Then the coup de grâce:
> If you want to argue that...
This is the very definition of putting words in someone's mouth!
And it's not a nice thing to do.
If there is a demand, then musicians will be paid. But the economy is not obligated to provide musicians a living.
TBH, I know plenty of people whose jobs are not that meaningful - yes, some of them create "value" in one way or another, but sometimes even if they create value (indirectly?), maybe it's a bullshit sales job where they are primarily tasked with convincing people to buy their product when an open-source or less-expensive option exists elsewhere. Think "nobody ever got fired for buying IBM". You might choose Expensive Enterprise DB over Free And Open Source DB if you are a purchasing manager and don't want the blowback of choosing something with less history. And the people who sell Expensive Enterprise DB might have a salesforce of thousands of twenty-something's who, for the most part, are not technical experts, but spend most of their days propping up the product and convincing people to buy.
I don't think the theoretical perfect supply/demand curve always matches up with real life. Maybe - in the long-term, it does, but sometimes things fly under the radar, maybe for decades, before the business cycle or something else forces a correction.
I don't disagree with your statement, though. If someone wants to earn a living in music, or at least make money, they need many of the same qualifications any startup needs. 1) They need to understand what they are selling and who is buying (product and demographic). Image/Brand is everything (especially since Instagram). ; 2) They have to be able to market - find a launchpad. Whether this is done in-house or the musician is lucky enough to find someone early in their career that signs them to PR / etc., it has to be done. 3) They've gotta be good at what they are doing. Not everyone has to be a Julliard-trained pianist, but they need to be good enough that people want to listen.
Economically, there are certain genre's that (at least to me) seem to immediately be a problem for actually making a competitive living off it. On the other hand, genre's like pop may be incompatible with someone's age - you won't see many 40 year olds releasing their first album to compete with Bruno Mars, for example.
I don't know, though. Music is less important to some than others. I know people who have literally no preferences and just turn a radio on to hear something, and I know others who spend their days in studios writing and recording and living and breathing music.
Yes, it's not perfect. But supply does play a large role.
Nobody is lining up to do "bullshit jobs" but a ton of people do want to make a living with music(and in the arts, in general).
It's the same problem with video game software development. The pay is not that great compared to other "boring" jobs like finance because the supply of people wanting to do it is far greater.
Then the Internet clowns pull up.
I assume you apply the same thinking to software, or movies, which also create artificial scarcity. It is just that movies and software are a new thing. Do you?
Look at the graph of real median income vs. per capita gdp or productivity, income has been flat even while the economy grows. And this somewhat understates the problem because the economy today is different than what it was back in the 1970s. A huge segment of the working class is being pinched, economically, and they have less money to spend than they might otherwise. It shouldn't be shocking that people are spending less on things like music when they can do so. That doesn't necessarily mean that they wouldn't spend plenty if their earnings were in line with pre 1980 historical norms, however.
To a large extent the performance side of music has remained unchanged. For a period it may have become subservient to the recording side where artists "toured" an album, but a lot of what went on was due to artists patronage from the respective recording rights holders.
It's a bad argument. It ignores the fact that humans progress by division of talent and labour. You wouldn't apply it to physicists, engineers, medical specialists, lawyers, politicians [1], financial experts, sports, or software developers.
So why is it fine to apply it to an art? The predictable outcome is that you'll get mediocre unsatisfying art that leaves everyone involved feeling like something vital is missing - which is more or less where we are now.
In fact it takes many more years of study and experience to become a competent, productive musician, artist, novelist, or other creative worker, than it does to become a software developer.
The arts are a profession, not a hobby. Just because most people can have a go doesn't mean it makes sense to run them on an amateur basis - any more than it does to run software development in the same way.
[1] The one category it probably should apply to.
I suspect the "bad" argument is actually compatible with division of talent and labour. Could you explain the link between this division and income?
> You wouldn't apply it to physicists, engineers, medical specialists, lawyers, politicians [1], financial experts, sports, or software developers. > So why is it fine to apply it to an art?
Because history shows us that "some" art gets done, even when no money is directly involved. And actually, it's the same for physicists, engineers, sports, software developers - not sure about lawyers, policitans, or financial experts.
Now we have to ask ourselves: for all these domains, what's an acceptable amount for "some"?
The best art has always been produced by professionals and not by some YouTube narcissists who think they're God's gift to this world.
YouTube becomes the cartel these days, and tries to drive down the price for "content" to zero.
It is far more evil for artists than any middleman taking 60% or more of a substantial sum of money.
Yes, there is a reason nobody is making money selling NPM modules and that is the marginal cost is zero and there is no constraint on supply, people like to do it for free.
Doctors and Lawyers have professional guilds that legislate to constrain supply. Hence the price is high.
Competence doesn't really come into it, even in the high art world it's more about who you know than what you know. No amount of wishful thinking will change this.
The key point you're missing is these people are selling their labor (aside, maybe, from software developers who could be selling their product).
If you get an engineer to design a bridge they do the work and get paid, no IP rights, no "limited" monopoly, no nothing but a paycheck.
If you get a musician to write a song for you they (and their heirs) get payed for that work for a long, long time.
I understand where you're coming from (that artists should be a protected class so we have "enough" artists) but the days of the billionaire rockstar is probably over.
I guess what I'm saying is that following the state of typical labour markets, having somebody produce something that they have their name on, that is an artistic work of its own right and actually getting paid for it is actually pretty extraordinary. Only a very tiny fraction of people get to work that way (probably because of the limits of attention as much as anything else). In many respects it's not surprising that it's fragile.
While I don't disagree that it would turn out to be bad for music to lose its professional art for art's sake, I also don't think the comparison with other professionals holds.
On the other hand, modern, professionally produced, top-10, high grossing music, from the few millionaire "division of labor" artists, also leaves me "feeling like something vital is missing", so there's that...
I would, probably.
Sports were better when it was amateurs, and scientists were better, more independent, and less corrupt, when they were independently wealthy people or at least tenured academics... (80% of modern science and technology that changed the world came from those people -- for the last 50 years or so, we just got incremental, evolutionary, updates in the 20% rest of the rest).
Everything I learned said one thing: The value was high when scarcity was controlled, and scarcity was mostly controlled by distributors and those involved in distributing art would make the most money - not the artist.
That the artist, and even the record label, make any money is a mere side effect and overspill of the money made by controlling distribution.
I think jedberg is right on this, the more I saw and learned the more I too believed that the natural model for art and music was patronage. Distribution (be it limited by production of physical media, or controlled by tech companies now) is an entirely artificial construct... where physical media at least was plausibly scarce, the digital is not.
The avg value a consumer expresses for:
* listening on a radio in medium or high quality is near zero
* downloading a track in medium quality is near zero.
* buying an CD album in high quality is 75p per track.
* buying a CD single in high quality is 25 per track.
* buying sheet music in an abstract quality is £3 per track.
* buying a midi file to use as a ring-tone in lowest quality for portion of the track is close to £12 per track.
The fidelity and quality were not a major influence on the value... but the distribution and how controlled or locked-down the distribution and means of playback for the end consumer of the music had a direct impact on the value. The ring-tone was DRM'd (badly) at the time, which meant it was not trivial to put your own music on there but yet people would pay £1 for barely 20 seconds of a barely recognisable midi file.
The more you can lock down the distribution and control the means to access the media, the more you can push the price up.
Or as I think it... if Apple hadn't come along and artificially held the value of music at the price it did by controlling distribution, the sooner we would have reached another age of patronage. I still believe that Apple, and now Spotify, are merely holding back the inevitable and they haven't stopped it but will get very rich in the interim.
Starting even well before Napster, investors and technology companies saw the opportunity to change the allocation of value from artists and producers, to distribution. To be clear, that was not the allocation 30+ years ago. Record stores and radio stations did not make immensely more money than the labels and artists.
Tech companies and investors worked aggressively to "commoditize their complement"--that is, depress the value of art on their platforms, so that they could reallocate consumer spending to their products and services.
"Buy a computer and Internet connection and you can have all the music and movies you want for free" was explicitly advertised by technology companies--see for example:
https://www.youtube.com/watch?v=xAxtxPAUcwQ
I think this historical perspective is crucial for understanding how we got to today. Music files are small, so the music industry was attacked first. The large size of video files kept them safe for long enough for visual artists and producers to understand what was happening and counteract. That is why you see producer-owned distribution channels for video today (Hulu, HBO Go, Disney+, etc), but not label-owned distribution channels for music. This is why Netflix, Amazon, and now Apple have had to get into original video content. They were not able to beat the movie and TV producers before the producers could figure out the technology themselves.
Touring is not easy work. It stands to reason that "love of doing" is still a primary motivation.
For most of human history, the arts existed for a huge part in the service of religion, and therefore were instruments of power and wealth.
To be clear, there is still scarcity: new music you like is scarce. That is universally true; new music doesn't just appear, it has to be made, and until it is made, you can't get it. That is the definition of scarcity: "the state of being in short supply."
Music in general is not scarce, but some music is more popular than others. Shouldn't a normally functioning economy account for that?
New recorded music from Daft Punk is in short supply; it is scarce. Are the members of Daft Punk an "aberration" (definition: an unwelcome deviation from normal) for wanting to be compensated for reducing that scarcity?
How is that different from a new video game being released? For all of human history, we've been making and playing games. Is it an "aberration" for people who make video games to want to get compensated for reducing the scarcity of new games?
If we want to play the "doing it for love" game, then let's be clear that you, and anyone else, is welcome to make music for free, play it for free, record and release it for free. There is nothing stopping people from doing it for "the love"; in fact it is easier than ever to make music for free.
But it is IMO abusive to then say, well doing it for free is the only acceptable norm, just because they like to do it. I like to work with computers, but guess what: I also get paid do it. I bet you do too! Why is that normal for you and me, but an aberration for musicians?
Usually when people talk about "scarcity being gone" they mean that digital files can be copied and distributed with almost no marginal cost. Well guess what: so can financial instruments. Should we stop charging for Apple stock just because Apple can create new stock at the click of a button?
Why do supposedly digitally-savvy folks get so hung up on the fact that music comes on digital files? Lots of things come on digital files, like your direct deposit salary payments. Does that mean money is not scarce anymore?
There’s nothing wrong with making money from your art. People weren’t making money from art in the past centuries because until a recent time in history there was no market for it or for almost anything else, and also no property rights.
The only market there was after the fall of the Roman Empire and until the end of feudalism, was church commissioning some art and construction.
Also, I don't understand the argument about artificial scarcity. Original art has inherent scarcity, and this is the foundation of the art market. And a digital album that can be copied by anyone with a tape recorder, CD drive or computer didn't prevent bands from making serious money, even in an environment of abundance.
Finally, markets are not that easy. There is a market for art as there is a market for SaaS, or services. And most SaaS companies fail, just like most consulting agencies and most artists that don't become commercially successful.
Artists choose to seek patronage in order to minimise risk, and we are lucky that contrary to the past, they can do so without giving up their rights to opportunity, as it used to be the case.
Whether that is "the way it should be" or not, depends on what we want it to be as a society.
Not to whether some technology helps it or not. Untraceable murder could be very easy tomorrow with some new technology, but we'd still not want it to happen.
So the part that "artificial scarcity" helped musicians make money off of their art, is a historical and technological accident.
But whether artists should be able to make money off of their art (scarcity be damned) is an ethical and "what kind of society we want" question.
We shouldn't abandon our "oughts" at the first sign of some technology working against them.
Human hearing only goes up to 20 kHz when you are young, dropping to about 12 kHz at the age of 50. 44 kHz sampling gives a Nyquist frequency of 22 kHz, easily encompassing the full range of human hearing. Any overtones that are missing in the recording are overtones that didn't make it through the human ear in the first place.
>I have long since abandoned arguments about the quality of sound. The analog sound was better. It was fuller and warmer, and it held all the sonic information.
16-bit samples on a CD can represent about 96 dB of dynamic range. The cassette tapes that he is arguing for can only represent 60-70 dB of dynamic range. It certainly doesn't hold "all the sonic information".
I really appreciate the historical view that the author brings. In terms of the technology, though, he sounds like one of the foolish audiophiles buying the $1,500 HDMI cables.
>The sample rate of an MP3 is 23,000 compressed samples per second, half the sample rate of a commercial CD and a quarter of the sample rate of a studio quality digital recording.
The MP3 format does not support 23kHz sample rate, which is a strange non-standard rate that I've never hear of anybody using in any format.
Because of these arguments, I've been saving articles about them when I run across them. When I retire, I may make a web site devoted to debunking this nonsense forever. One good example was a guy who used "cheap" and "expensive" speaker cables, and COAT HANGERS, and challenged people to reliably tell the difference in A/B testing. No one could.
It seems to me that we have the cheap and highly-available ability, these days, to 1) lift audio and video from a source directly, and 2) pass it through various stages in the reproduction chain, and 3) PROVE that this-or-that piece of kit ACTUALLY reproduces the ORIGINAL recording any better than another.
(My favorite piece of gear, in an audiophile catalog, from about 30 years ago, was a replacement knob for your amplifier. Apparently, the bakelite one that came with it introduced unfavorable harmonics into your listening experience. The replacement fixed all that for you. It was a wooden puck, with a hole drilled in the back. They wanted $500 for it. .... I'm in the wrong business.)
All this boils down to is various levels of equalization. You can say that a turntable and an analog amp is "better," and that's fine. You may really prefer it. But don't tell me it's "more accurate." I can demonstrate that - at the end of the day - it's just an EQ on the original recording, and does not reproduce the original more accurately. (With math and graphs and everything!)
Unfortunately, I know what I'm up against. The people who believe this audiophile nonsense will very likely NOT understand the math and the graphs, and I'll be wasting my time regardless. The entire market is fed by -- and I hate to say it, because these kinds of folks are GOOD friends of mine -- people with literally more money than sense.
Guess that came out a lot more rant-y than I was shooting for.
EQ along with a bit of harmonic distortion and record player noise.
I'll be pedantic and say that it's actually not just an EQ, but a non-linear compression function. The needle has a different frequency response at different amplitudes, due to its mechanical properties. They used to master music specifically for that, but now they just cut the Spotify master into the record and hope everyone attributes the sound differences to "analog warmth".
That there was a noticeable difference in equivalent quality master sources where one is digital and the other analogue, that can be heard in blind testing. As a result some engineers and artists preferred analogue mastering long into the digital age. Digital mastering had issues for years, and they could be heard on both the CD and vinyl. Hardly a case of claiming record is always better.
Superficially there is some sense - the higher frequency signals are rendered less and less accurately, and nearer a binary on-off. Who knows what nuance and harmonics may be lost affecting what's heard at lower frequencies.
Many people formed their critical listening opinions during this time, and came to the at-the-time logically supportable conclusion that "analog sounds better". In fact, that was just an unfortunate period of industry-wide learning curve. Much of what followed was rationalization of that early opinion, generally not backed up by the science of audio recording and production.
Studio-quality analog has had better than CD-quality audio since the late 50s (lower noise, more headroom). With "modern" studio techniques we've adopted multitrack recording, close mic'ing of instruments, and what not. While these may make the recording process easier, they don't make recordings of a higher quality. Give me a pair of high-quality mics in ORTF configuration and natural, unamplified instruments any day.
Techniques like close mic'ing aren't really about ease, it's about capturing a different sound and it predates the digital era.
Your preference for particular mics and instruments is kind of irrelevant to digital vs analog as a storage format, isn't it?
I'm not sure what you mean by "studio-quality analog". If you literally mean playback from professional studio gear, what's the relevance? What consumers could buy was records.
And records are temperamental. For decent sound quality, you needed expensive turntables. Also a clean environment. If you used mass-consumer turntables, you'd destroy high frequencies. And if your records got dirty and/or scratched, there'd be noise.
Also, if you didn't have space to put the turntable and speakers in different rooms, you'd get low-frequency feedback at high volumes. Which could damage your speakers.
So I did have a decent turntable. And I only played new records once or twice. To record on reel-to-reel tape.
This subthread, starting from the GGGP, is about digital vs. analogue in the recording+editing+mastering process, not digital vs. analogue in the dubbing+reproduction process.
The relevance is that, despite the introduction of studio-side digital sampling, it made sense (and still makes sense!) to keep to analogue "working copies" (or at least higher-sample-rate lossless digital "working copies") as long as possible in the process, because the point you dub over to 16-bit LPCM ("CD-quality") digital is the point where you throw away information—and audio engineers in the 70s and 80s who didn't realize this are responsible for a fair number of these awful-sounding releases.
[1] https://en.wikipedia.org/wiki/Brothers_in_Arms_(album) was notable as being one of the first CDs recorded as DDD as opposed to AAD (https://www.danielmcadam.com/AAD-ADD-DDD.html) which was much more common in the 80's. It's still sounds great today IMO.
I believe you're referring to dynamic range, that is, the ratio between the loudest possible sound and sound level which drowned out by hiss. My understanding was that the very best reel-to-reel studio decks are only capable of a dynamic range equivalent to roughly 14 bits in digital. Do you have any objective source backing up this better-than-CD-quality claim?
Another point is maybe the author actually meant he preferred analog recording and mixing vs doing it all in digital, and his point was not really about the reproduction method. It's common knowledge in the industry that good analog mixing desks (eg: Neve) are still better than any plugin at summing and EQing.
Deadmau5 recently switched his studio to a Neve desk: https://www.youtube.com/watch?v=TWZdPQAXxW4
Neve make beautiful mixers, but it's not necessarily "better' - it just has a nice sound because the analog components colour the sound in certain ways. There are other ways to do the same thing though - as long as you have good enough preamps and digitisation, you can download characterisations of certian amplifiers/mixers to apply to your digital signal. This is massive in guitar effects - you can download basically any vintage amp and sound basically identical without having to ship around heavy amps with delicate tubes in them!
At certain points in history, it was common knowledge that the Earth was flat and that a reliable method to determine whether someone was a witch was to see if she would float.
Even if human beings cannot hear higher frequencies directly, they can hear the beats produced when higher frequencies sound at the same time as lower, directly audible ones. This has sometimes been exploited for musical purposes and I do wonder if this plays some role in some listeners’ feeling that low-bitrate encoding or speaker playback lacks oomph.
You can make some small case for lower frequencies, because even if they are not audible they get to the point where other senses can pick them up too. A sufficiently loud 1Hz wave is simply something shaking. But you can't hear ultrasound.
Not if the bitrate used to encode the digital audio is low and drops any of the higher frequencies from the lot.
Everyone used to have a pair of gigantic bookshelf speakers, where you didn't even need a subwoofer because the woofer covered the full low end of the range. They were also shitty, but in a particular analogue way that made them "warmer" and introduced a bit of hiss (which essentially was doing a cheap antialias of the source, according to our ears.)
When was the last time you listened to a good set of speakers, outside of a movie theatre? (Good headphones don't count—they can reproduce audio with high fidelity, but they can't produce enough sound to vibrate your body from the direction they're coming from—let alone enough to make the acoustics of the room you're listening in important.)
Totally duplicate on modern equipment though, no $1000 cables needed.
I like tape artifacts such as saturation, hiss, wow/flutter, distortion, etc. as much as the next person. I even like the "sound" of cassettes. But CDs are vastly superior in terms of accurately reproducing audio signals.
The vast majority of artists never made a significant proportion of their income from recorded music, due to the extremely shady accounting practices used by the industry to deprive artists of royalties. For detail on this, see Steve Albini's notorious essay The Problem With Music.
https://www.negativland.com/news/?page_id=17
The internet has hugely undermined the value of recorded music, but it has greatly increased the marketability of live music, which is and always has been the most reliable source of income for musicians. If you've got a mailing list with a few thousand people who'll pay to see you perform, you've got a career. You don't need a record contract, you don't need a booking agent, you don't need radio airplay, you just need 40 or 50 towns with enough fans to sell out a small venue.
Prior to the internet, building that mailing list almost always involved a record deal, because there was no other way to reach the public; a few independent artists made it through 'zines and word-of-mouth and tenacious effort, but most didn't. If you didn't get on a radio playlist, nobody got to hear your music and nobody came to your shows. Today, the equation is completely different. There are a thousand different niche acts with absolutely no recognition among the general public, who nonetheless make a respectable living from touring because they can connect directly with fans.
Yet that might be a blip. Some of my friends who used to be passionate concertgoers, now say there’s no reason to pay for a concert, deal with getting to the venue, etc. when bands are uploading full-length concerts in fine video and audio to YouTube. Also, since musical tastes have fragmented enormously due to the wider supply, people are less likely to share favourite bands with friends, and so you might not have anyone to go to concerts with you. Concerts used to have an attraction as a social outing, but if you’d have to attend alone, what’s the point?
The closest he comes to evidence to support his thesis was the informal survey he gave his students about their perceptions about becoming a professional musician. Yet even here he fails to provide any evidence that this perception has changed relative to any of the other time periods he talks about. I don't think "professional musician" has ever been seen as a particularly valuable career path and has usually been a choice made based on love, rather than greed.
The closest he comes to an argument to explain his students' belief is not an argument about the money making potential of music given our current technology, but an argument about how there is too much competition.
Then he says this:
> And so what of the future? Since the death of Steve Jobs, Apple has not released any new platforms in the last five years. Are technological changes slowing down after 30 years of whirling change?
He ignores the two of the most important newer platforms for music: youtube and then later, spotify. Looking at the future without considering the effects of royalty paying platforms with complex recommendation engines completely misses the point about how high competition and new types of centralized discovery platforms will change the face of music. Overall, this is a poorly constructed article that reads like it is about 10 years out date, I actually scrolled up to check when it was published.
Not to mention the downright dishonest exclusion of song downloads while lamenting decline of CD sales.
The problem is that people took Steve Albini's legitimate criticisms of large end of the music industry and threw the baby out with the bathwater. It's far easier to launch a music act in some respects, but at the price of destroying a lot of economic infrastructure and favoring the lowest common denominator, eg things like 'Gucci gang'.
> Now everybody can make a record – and maybe that’s not a good thing
No, that is a very good thing. High studio costs mean that you had to get funded by a record company to get anything recorded and released. Record companies were the gatekeepers. Now, you can make a decent sounding record with only a few thousand dollars worth of recording equipment and a laptop. No, it will not sound as good as one recorded at a proper studio, but Joe/Jane Consumer generally won't be able to tell the difference anyway. The magic of music is not how high quality the recording is, but how well the artists composed the music and how they played it. I think the punk recordings he mentions showed that the best, because they objectively sound bad from a traditional music production standpoint, but that was the whole point those punk artists were making. There have been some absolutely great records made in people's home studios, even as early as the 90's. The key ingredient of good music is creativity, not sound quality, and having decent recording gear for cheap just lets more people be more creative.
I have to remind myself of this everytime I get the urge to buy new stuff aka GAS
But this article makes the same mistake pretty much every article decrying the zero cost of distribution (ie the Internet) and the inevitable piracy, it ignores a key point: at probably every point in this era only a very few musicians could ever earn a living just from selling recorded music.
The primary source of income for the majority of musicians has been for performances. Even in the Internet/MP3 era, people still want to see live music. Maybe that's not attractive to those who want to sit at home collecting royalties but getting in front of a live audience and playing music was, is and will continue to be a potential source of a living.
And while the income from recorded music situation is unquestionably worse than, say, 50 years ago, we also no longer have record companies and radio stations as the gatekeepers of taste. Anyone can publish digital music to Spotify, Youtube, Soundcloud, etc so it's not all bad.
So whenever you see any articles complaining about low royalties paid by streaming services or the unfairness of record contracts, look at that article and see if it anything about income from performances because almost always it doesn't.
As you noted, for a smaller number of top artists, record sales served as the sole source of income, and enabled them to do amazing stuff. XTC springs to mind - Andy Partridge apparently had terrible stage fright, hated touring, and basically stopped after the late 70s. During the 80s they recorded some truly groundbreaking albums on the strength of their songwriting and studio talents, and were able to survive on record sales based on a strong fan base and very limited radio airplay to promote record sales.
The KLF is another example. I worked for their record label in the early 90s, and they did absolutely no touring at that time (or ever, AFAIK). Revenue was from the sale of singles, the White Room album, special releases, and foreign licensing.
That day of productive coding produced tens of thousands of dollars of value for my company. That's value that, at least partially, wouldn't exist without the artist's new album.
My company will reap benefits in the form of added revenue. I'll reap benefits in the form of bonuses and promotions. But the artist, who produced this value as an externality, will only receive value if I decide to buy their CD out of gratitude.
The gap between artists producing value for society, and being rewarded for that value, is a shame, and we're worse off for it. I can't think of a solution, but I also can't shake the feeling that this disconnection of value is at the heart of the "making a living" issue.
For those that are younger: Courtney Love Does the Math (https://www.salon.com/2000/06/14/love_7/). Hard to believe it's been (almost) 20 years since that was written.
I'm watching a young, extremely talented guy make his bones on YouTube. He's now started touring extensively, and working with other up-and-comers. I'm hoping he can reach the tipping point to become mainstream.
The title he should have used was "why musicians and music writers now have a very hard time exploiting a temporary, and vanishing distribution shortage to make even a fraction of the money collected by the record companies."
Plenty of artists of all sorts are still making money; maybe not as much as during the 40-year bubble and of course a small number as it ever was.
As for supporting the musicians, I'm happy to pay 10 USD/month for music streaming, but it's not worth more to me. My totally acceptable alternative is just not listening to such paid music at all. The musicians owe me nothing, and vice versa.
They were never behind. Wherever there is music, they have their claws in it. They are also the single most important reason we can't have good things and why musicians don't get paid nearly enough.
Albums and three minute songs became a popular format to record in because they could be commodified as a record sales. Novels become the most popular form of creative writing because they could be commodified as moderate sized- and moderately priced book sales. Etc.
The title itself is problematic, because it should be "A brief history of why artists are no longer making a living making popular music." Classical musicians (with notable exceptions) have been unable to make a living recording new music for a long time. Only specific genres were able to thrive during the 3-minute song album era. And now the internet has made that more difficult because we don't need the commodified form -- records, cds -- anymore.
But people can still make money writing music that is bundled with other commodities: movies, games, etc.
> With the addition of multi -track recording, invented by jazz guitarist Les Paul, another golden age of recording began.
No he didn't. He was just the first person to buy a system capable of doing so [1], though he had some influence on the development of that particular system. In reality it was a lot of incremental work by many different people. There was also people experimenting with "homemade" stuff long before the first commercial system.
Giving all the credit to the one guy who was already famous, just because he happens to be a known figure, always irks me.
[1]: https://en.wikipedia.org/wiki/History_of_multitrack_recordin...
I believe the general consensus that they make less on average, but no idea how much less, if the hit was even across tiers, what the timeframe was, etc.
1/ We don't know much or anything about our prehistoric ancestors; but we do know that lions don't hunt humans, because where they still cohabit in a natural state, it's rather the other way around
2/ The story of the frog in slowly boiling water is apocryphal and false; if you put a frog in a jar and heat it, however slowly, the frog WILL JUMP OUT
Going to the record store with her has gotten me back into buying music as well. She shops the vinyl section and I buy CDs. I think CDs sound better and I like not having to flip the disc, but there's something very satisfying about handling a large grooved record where you can "see" the music and the accompanying booklet or sleeve with lyrics and artwork.
Something I didn't expect is how cheap CDs are now. I've bought lots of stuff for $6-$8.
And the physicality of it surely can't be beat.
People still make money making music (and other art,) but it's changed. That's true, but this person has an outsized view of his own impact if he thinks that hustling to move 100k copies of his own record changed anything for better or worse.
This is why music piracy of the early 2000s hurt the industry: the individual artist wasn't necessarily losing money directly at the time, but it definitely made it difficult for all artists to make money 2 decades later.
The same thing also happened to software, which is why so many companies moved to SaaS.
This isn't true. If you make updates paid enterprise customers are going to drag their feet and you'll be stuck supporting a large number of versions for a long time. It is much easier to lock corporations into continuous subscriptions.
Did anyone ever make much of a living on selling recordings?
I think a big problem is the lack of market for the less intense public performance (live music at restaurants and cafes and the like) which makes such things rare and usually very poorly paid.
I would love to frequent places with good food and good live music with the atmosphere of being able to carry a conversation while the band was on. What I've experienced is bands in big rooms with terrible acoustics and bad mixing so loud I can't hear myself think or anything really but the drummer. Combine this with the social and economic situation of everyone staying home and watching TV most nights makes the demand for live music weak.
There is an opportunity for targeting that kind of market but difficult to capture requiring a good booker and a sound person that doesn't want everything to sound like a rock show.
Yes. I know plenty of independent artists before and after the Napster days and they could no longer make a living. People just expected it for free, because Napster changed the culture of music..which is the long-term danger of piracy.
It also made it so the only artists that could make a real living are forced to sign with a big label, because you now need an entire marketing department behind your music to compete with free.
Music is now used as free marketing to get people to go to a show...and you need to be signed with a giant label to play at any decent venue. Small artists don't have access to any of this.
"I think a big problem is the lack of market for the less intense public performance"
These were always poorly paid gigs..and for good reason. There is no ROI for the restaurant/cafe, who are barely eking out a profit.
"This isn't true. If you make updates paid enterprise customers are going to drag their feet and you'll be stuck supporting a large number of versions for a long time. It is much easier to lock corporations into continuous subscriptions."
This IS true. Many software companies went to SaaS because it can't be shared for free and the cost of server space/hosting is now very cheap. I should know, I was involved in many meetings with business owners that did just this.
So the unintended consequences of over a decade of software/music piracy is pushing all of the independent artists out of a living and we now need to pay a monthly fee for software instead of being able to purchase it outright.
And then the "oh-my-gosh-this-technology-is-incredible"-feeling after doubleclicking on the downloaded file and seeing/hearing Winamp playing it (not sure if I was already using Winamp right from the start).
That's when I really realized that I was connected to the whole world.
Nowadays I still usually first download songs/CDs but only to be sure that they aren't bad (in the 90' I often had to pay 30CHF for a CD which contained only 1 good song) => if they're good then I buy the CDs or the single digital files (I have to "own" the media, hehe) => many people think that I'm more or less stupid/weird doing this but personally I just try to motivate the artists to keep creating what I like (kind of similar to opensource donations) and I do not want to have dependencies towards 3rd-parties => this (that for other people it's weird that I really "buy" the CDs & songs if I have anyway already downloaded them) makes me think that "ethics" have recently been lost not only in the big/high areas (e.g. big mixed scandals like Enron/Andersen, AIG/Lehman, Madoff, Volkswagen, ...) but as well on an individual level.
On the other hand Spotify & Co. are anyway changing all the rules (except for me, as I have to "own" the song, hehe), so what I mentioned above is now probably not relevant anymore.
Anyone interested in the argument over digital audio vs. analog will enjoy the above.
I've been producing for +10 years and I used to dj almost every weekend for two years but eventually I stopped because even though I loved doing it, it just wasn't bringing in any significant money. I'd probably make more money by creating sample packs and sell them through various of sites but it would be the equivalent of "buy my mix tape!" and I'm not doing that.
I produce a very niche genre where there isn't any real money to be made unless you're one of the absolute top names in that genre and they're not rich by any means but they do make a good living doing it.
It's not a right to make a living making music or art and neither should anyone expect doing it unless you set out to commodify it. Very few people will succeed in doing so.
Plenty of people are making a good living making music. They just aren't making their money selling CDs and MP3s.
I wish the author would read up on self-made artists like Post Malone and Logic. They have made tons of money ... starting small, selling merch, and then finally filling stadiums at $50-$100 a ticket.
> Superficially there is some sense - the higher frequency signals are rendered less and less accurately, and nearer a binary on-off. Who knows what nuance and harmonics may be lost affecting what's heard at lower frequencies.
It's true that at a given sampling rate, if you choose a sine wave with a frequency right below Nyquist it is composed of fewer samples per period than a lower frequency sine. But lots of audiophiles-- like the one I quoted above-- seem to equate "fewer samples" with "less accuracy" which does not follow[1].
So here's the question-- what would it sound like if you built a filter to make this common misunderstanding true? So the closer the frequency content gets to Nyquist, the more the filter distorts that frequency.
It would be fun to build so that people could apply it to digital input and realize just how awful the output would sound if their misunderstanding of digital audio were true.
One of the places I worked at in the 90s was connected with a well known recording studio. We got to blind demo from master tapes how their latest attempts at going digital were going compared to analogue a few times. At least a couple with whatever graphs they'd measured. 25-30 years later, I don't have much recollection of the how or what. Aurally, it wasn't something subtle to listen out carefully for, flaws were plain, therefore memorable. Surprising in the era of digital and CD growth and their supposed "perfect" sound forever, and DDD being marketed as always preferable to ADD or AAD. Not so surprising when you realise it was the era of all ADCs and DACs at any cost being shit.
By the time I left, analogue mastering was still preferred by the engineers and still the studio's first choice for albums they recorded. Can't explain that technically either, though they clearly thought, and could demonstrate analogue was still doing a measurably better job. Were they misunderstanding? shrug.
I gave a link that clearly explains and tests the technical aspects using analog equipment. It's an extremely well-thought out and well-researched video. Did you watch it?
I'm not saying you didn't hear something. I'm just saying the phenomenon you described does not accurately characterize the current state of digital audio, even when using commodity hardware.
This is not correct. If the input signal is entirely below nyquist, the sampled values (ignoring quantisation of the levels, which is a different thing) exactly capture the signal, should you appropriately reconstruct it. Now, a perfect reconstruction (or antialias) filter does not exist, which is one of the reasons why we use 44kHz or 48kHz instead of the 'ideal' 40kHz, but this recreation is extremely accurate, to the point that modern digital approaches will outright outperform analogue techniques.
The same is true for images, incidentally, but most media does not exceed the limits of human vision yet (nor do most display mediums make for very good reconstruction filters).
I highly recommend watching the video, it demonstrates this very well.
It could work similarly to the way stage actors are paid.
But did artists actually make more money during the 40's/ 50's? It was my impression that large record labels generally reserved the profits for themselves then too (would love to hear a more knowledgeable answer though about whether is was easier for a musician to make a living then)
It's another version of the Labor Theory of Value which has been thoroughly discredited. It doesn't matter how much work was put in. Only the results matter.