I never claimed this. I claimed that there are a number of interlocking issues that make Rust compilation slow, and pointed out one that I haven’t seen a ton of discussion about before as an example of how it’s not a simple problem.
I also started this conversation by acknowledging one of the things that you said, which was that we generate a lot of LLVM-IR. That’s one that does get talked about a lot.
I don’t think we’re really gonna make any progress here so I’ll leave it at that.