Even video games have lost their benefit. When 'we' were younger, games tended to be difficult which instilled perseverance and required the development of skill. That or you got frustrated and went and did something else. Now games, and by this I mostly mean AAA type stuff, have become far more passive forms of entertainment with most of all challenge removed.
This feels like a 'back in my day' rant, but one major difference is that there is quantifiable data to indicate ongoing negative changes in society such, as mentioned in a peer post, the contemporary reversal of the Flynn Effect. [1]
But lucky you, you will never meet them on the Google Campus. FANG is Tobacco industry, V2.0.