Doom from 2016 had this really cool feature in it where the music was procedurally adaptive based on the context of the game. When you were getting into a battle the music would mutate and become a lot more aggressive. Small fights would be different from big hairy fights. Ending a fight on low health would be different from leaving it unscathed.
For long time I've always thought it would be great to have something that had a similar effect based on text input speed.
Situations like getting into a massive battle, or leaving a battle with low health would have the music mutate to