Although the most amusing part is that if you wanted more than 4 colors (which was basically any game) you had to use "Low" resolution mode which was only 320 by 200. MIDIMAZE took it a step further and only used about 1/4 of the screen leaving you with only about 160 by 100 of gameplay area. I guess networked multiplayer first person shooters over daisy chained serial lines were pretty heavy duty for machines designed in 1985. :)
Other fun ST facts:
They were huge in early electronic music because they were cheap and had those handy built in MIDI ports. I believe cubase was originally written for the ST.
They have 4 characters buried in their character set that you can assemble into a square and get a picture of "Bob" from Church of the Subgenius fame.
When they had a machine exception, they'd paint little bombs on the left side of the screen, where the number of them indicated the exception type (bus error, 0 divide, etc)