>And if you don't want to make copying too easy because you think that it will get you more money, that's your right.
They seem to think that but is there any truth to it? I do pirate some series/movies from time to time (mostly out of convenience) and you can get high quality rips of pretty much anything mere hours after it's available on streaming sites anyway.
So what is this DRM supposed to achieve? Prevent the average non-technical user from saving the stream? I mean I'm sure they wouldn't even know where to start, there's no "Save As" button on Netflix for instance. Simple client-side limitations would do the trick for 99.9% of the population. On the other hand the few technically-savvy stream rippers seem to have no issue bypassing these protections.
DRM works better for interactive content like games because it's not just about ripping the output.
How many decades do we have to suffer through this broken scheme and this technical debt until the right owners realize that they're wasting their time and their resources to push a system that only serves to make it harder for legit clients to consume their contents?
When iTunes got rid of DRM on music files I thought it would be the tipping point where right owners would realize that this scheme was ineffective and counter-productive, but apparently it's still an industry standard for some reason. Have legit users on unsupported systems stream low-res video while the pirates can watch it in 4k for free. Ridiculous.