The thing is, once the option showed up, I turned it on once to try it. A couple hours later and I beat the whole game. At that moment, I didn't even know the game was ruined for me. It felt nice being able to see all the levels and content.
But a couple days later, when I thought about turning it on, I figured there's no point because I have seen it all.
It's so easy to fall into the trap of playing easy mode.
If games were seen as something to be played and explored rather than beaten, perhaps people would approach them differently and get a lot more out of them, even if they'd already completed a playthrough.
As someone who plays almost exclusively single player games across a vast numbers of genres, I enjoyed No Man's Sky's "exploring and discovering the unknown" game play at launch and have ever since, as they add more and more content.
0: http://www.thegeeklygrind.com/opinion-no-mans-sky-doesnt-mul...
The reason sim city and dwarf fortress are intersting, and NMS and Spore were not, is because the simulation is sufficiently expanded as to be worth manipulating (while of course not being so expanded to hinder understanding your manipulations; this is the craft); whereas NMS and Spore had very trivial rules: they didn’t really have any. Which is also why when Dwarf Fortress breaks down, its interesting, while in NMS, it’s pathetic.
Note that I’m only referring to NMS on release; though I doubt the simulation has been developed since (I’d bet that the game has since gotten prettier worlds, but not more interesting ones)
Tldr; it was poor simulation/generation game, regardless of whether the current market has ADD
Well, there are 2 branching paths you can take on some levels, so you should play the game twice to see it all. But that is it, once you played it twice, there's nothing new to see or explore.
I just had the same experience with Pathfinder Kingmaker, but came away with the opposite sentiment.
I am super glad to have an easy mode. I don't want to waste more time than I already do playing video games. I want to see what narratives and mechanics they have to offer, not reload the same level for 20 hours.