Software rendering will only be slow until everyone has manycore processors with SIMD. The die area of threadripper isn’t far from a GPU’s die area.
I have "I WANT! I WANT! I WANT!" signs blinking in my head as i type this :-P.
(facepalm mainly because i wanted it, i do not know the economical details)
Funny enough, the Forsyth's (and another one from another team member i do not remember now) article sold me more on Larrabee than any PR speak Intel made.
[1] http://tomforsyth1000.github.io/blog.wiki.html#%5B%5BWhy%20d...