When I saw the claim "without the need of a third party", it didn't fit with my knowledge of WebRTC so I went spelunking through the code and found that they do indeed use a STUN server[3], in particular google's "stun.l.google.com:19302".
Just want to point out to those who might be relatively new to WebRTC, p2p mechanisms, etc -- it is surprisingly hard for two computers to talk to each other over the wide internet, even in this day and age. Even if you're behind the same router things aren't necessarily straight forward.
[EDIT] - Also note that in the case of TURN, it is up to the application layer to encrypt communications[4].
[0]: https://en.wikipedia.org/wiki/Interactive_Connectivity_Estab...
[1]: https://en.wikipedia.org/wiki/STUN
[2]: https://en.wikipedia.org/wiki/Traversal_Using_Relays_around_...
[3]: https://github.com/Antonito/gfile/blob/v0.1.0/internal/sessi...
[4]: https://stackoverflow.com/questions/23085335/is-webrtc-traff...