Very cool! It can become an engine for playing board game online, which don't have critical timing requirements. Is it also possible for tui-based MMO?
As in, a MUD [1]? There are still a few around.
The main application: https://github.com/oestrich/grapevine
And the telnet connection pool node: https://github.com/oestrich/grapevine-telnet
I believe a TUI MMO, in this sense, would be closer to a Roguelike or an action RPG, since it can process key presses directly without linebreaks.
IIRC, it was an action/arcade game, though, so it might be more tolerable for something not twitch-based.