- An intro to making a GB emulator in JS (it doesn't matter if you don't plan on using JS, it still explains the basic concepts pretty well): http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-C...
- Opcode map (note that the GB CPU is not a stock Z80, it has different timings, different registers, different flags and different opcodes, do not use stock Z80 docs as a reference lest you end up with broken CPU emulation): http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
- The GameBoy programming manual: http://www.romhacking.net/documents/544/
- Accuracy test ROMs, very useful to make sure your timings are ok and you emulate various quirks of the hardware: http://tasvideos.org/EmulatorResources/GBAccuracyTests.html
Also note that even if you focus on making an original (DMG) GameBoy emulator you should be able to add GameBoy Color support later without too much difficulty, it's a fairly straightforward evolution of the original hardware.