However the colors look like C64 colors. The Goombas and skin of the turtles are pink. Except possibly the Mario sprite.
> Since the NES-processor is clocked (roughly 70%) faster than a stock C64 there can be slowdowns during gameplay. A pixel indicates this on the time-watch graphics in the status bar.
When they moved over to Pibb Extra, that stuff was just nasty.
EDIT: Here's a video of the C64 version of Giana Sisters: https://www.youtube.com/watch?v=8teXm6723-g&t=1309s
See here for some clever examples of this technique. Everything that's overlapping is done with sprites:
Chris Hülsbeck https://www.youtube.com/watch?v=XKkmyMKbPKE
and all the guys at https://www.slayradio.org
for keeping the scene alive!
When I revisited the C64 as an adult the first thing that immediately jumped out at me was the dropped/stuck notes that happen in a theme song when you get a powerup or trigger some sound effect.
I can't believe I never even noticed it as a kid, and my brain just filled in the missing sounds!
Even so, its musical capabilities were years ahead of anything on the market. I usually played in music mode, if it was available. :)
There's a netradio station that exclusively streams remixes of C64 game music. It's been broadcasting for at least 20 years. It's my favorite thing to listen to while coding. https://www.slayradio.org/