Pretty every scrolling game on the C64 uses the character mode as "tiles". It may well have been more limited than the NES - I have no idea what the NES hardware was like, but it reduced the amount of copying enough that it was rarely a major problem. The low number of hardware sprites usable per raster line was sometimes a limitation, but not very often - people got around it by using characters and/or careful level design.
While this is cool, I'm surprised people find this impressive - it's nothing special for C64 games. E.g. compare the Mario clone Giana Sisters (1987):
https://www.youtube.com/watch?v=8teXm6723-g
To a more technically impressive C64 scrolling game like R-Type:
https://www.youtube.com/watch?v=Bft5BhWIzTU
Or Shadow of the Beast (though a shadow - sorry - of the Amiga version) with its many parallax layers:
https://www.youtube.com/watch?v=R_GdJiEjSho
Both have heavy use of a mix of raster interrupts to scroll independent parts of the screen separately, and sprites, coupled with updating the bitmap of some custom characters.
He made a C64 game called Katakis that was so similar to the R-Type arcade game, Activision blocked its release & threatened him with a lawsuit [1] - unless he accepted a contract to make Amiga & C64 Versions of R-Type.
(He also made Turrican. The guy was a genius. His C64 games are one of the things that inspired me to become a programmer.)
Some amazing C64 games are being produced in recent years, for example see this one > "Sams Amazing Journey" https://www.youtube.com/watch?v=1uHys7Vr-FY
To the initiated this port is impressive because of the level of polish; attention to detail and quality of the gameplay matching the original.
Anybody can carve wood but only a great artist can do it very well.
This is a game not a tech demo. The Shadow of the Beast was a demo even on the Amiga.
Where we agree is R-Type. Superb.
I get that this is a port, and that they've more concerned with matching the original as closely as possible and less with optimizing for the C64, and that's of course a valid choice, and praising them for matching the original is not something I take issue with.
I'm just surprised that people find it impressive.
To me, looking at it, I wasn't impressed because I remember the games I played at the time, and it just doesn't compare all that favorably.