There are some situations where 3D simulation is useful, though. First, it allows you to run your AV software in its entirety (i.e., not spoofing perception), making for a very complete integration test. A 3D sim can capture complex, interesting occlusions that other sims cannot. Another fairly common use case is experimenting with new sensor setups before they're added to the car.
As for training, it's mostly research at this point. I think there's promise in using synthetic data to supplement real-world data training data for perception systems.
There are a number of companies trying to market simulation 'platforms' to AV makers. I think there's the potential for one of these products to gain traction -- but it's a difficult sell. AVs are enormously complicated, a 3rd party product would need to both beat in-house sims and support a lot of very specific (and likely propriety) AV features.