Besides, this is already doable, without neural networks. E.g. Karma[1]. The fact that most "AI music" enthusiasts don't know/care about such systems is a clear indicator that they aren't really interested in music or helping creators and just want to shove AI in yet another niche where it doesn't belong, then pat themselves on the back for contributing to "progress".
Further commodification of what's left of out popular culture isn't something anyone should be excited about. I just can't wait for the endless wave of trite "style blends" and the inevitable "oh, but all human music is garbage anyway" justification.
[1] https://www.karma-lab.com/
Edit:
Also, some people don't seem to be aware of it either, but there is already a full-fledged genre of generative music where artists use anything from analog circuits[2] to randomized or algorithmic sequencers/arpeggiators[3] to custom-built digital devices[4] for creating entire tracks. Of course, the point of generative music usually isn't to replace the artist, it's to shift their focus.
[2] https://www.youtube.com/watch?v=u8Hr4wBRbaY
Can you elaborate on why AI doesn't belong in this niche? The results are too good? The results are not good enough?
This isn't chess or go, where you either win or you don't. Chopin composed for a reason, and it wasn't just an excuse to throw a lot of notes at the page.
It might be possible for AI to work at that level someday, but it's not just a technical problem, and you won't be able to solve it by throwing a corpus of compositions at it.
Aside from that, this still sounds like aimless noodling. It's far more polished noodling with some awareness of genre cliches, but it's still essentially aimless - and so meaningless.
I disagree based on your following quote:
> Aside from that, this still sounds like aimless noodling. It's far more polished noodling with some awareness of genre cliches, but it's still essentially aimless - and so meaningless.
This sort of problem can easily be reframed as a win or lose problem, we simply consider whether the music sounds good or not. More concretely: would this music be able to convince you that a gifted human composer created it?
I'm fine with the answer being no, but I don't understand why the original comment I replied to wrote off the entire exercise. No we may not be there yet, but this seems like a good step forward to me.
Would a computer? If it could, then in theory it could use that as an optimization goal...
You're arguing an academic definition of meaningful: can you design an AI that solves a hard problem?
gambler (and I think TheOtherHobbes, who you are replying to) are arguing a practical definition of meaningful: does it solve a problem people actually have?
It's neat that you can make artificial music, but actually generating music, per gambler's original comment, isn't a problem people have. It also doesn't actually add too much to culture. Essentially, the results are "meaningless" in that, even if it was successful at sounding good, what value would it actually have besides novelty?
That is valuable to me.
Every gameplay a different soundtrack. Sounds fun.
http://www.audiogang.org/chance-thomas-composer-of-dota-2s-2...
Tim Larkin: We took several steps to keep the music interesting enough that the players would be inclined to keep it on as they play. We keep it changing so it won't become tedious; to this end, we created a music director that runs alongside the AI director, tracking the player's experience rather than their emotional state. We keep the music appropriate to each player's situation and highly personalized. The music engine in Left 4 Dead has a complete client-side, multi-track system per player that is completely unique to that player and can even be monitored by the spectators. Since some of the fun of Left 4 Dead is watching your friends when you're dead, we thought it was important to hear their personal soundtrack as well. This feature is unique to Left 4 Dead.
For single-player it works really well for building tension leading up to being attacked by waves of zombies and creating calm spots after high-stress encounters.
In the online versus mode however players got really good at using the musical hints as "tells" for when certain actions happen in the game. Most notably there were musical signatures consisting of a few notes that would play when the special infected characters spawn. Coordinated teams could use this to their advantage know when the infected team is about to stage an attack (like an ambush at a choke point in the map).
[1] https://filmstro.com/ [2] https://news.ycombinator.com/item?id=17132462
"The Double-Edged Nature of Video Game Music" https://www.youtube.com/watch?v=HZB2_hlgKoA
Wouldn't solve all the problems, but I think there could be very interesting results if a composer provides skeletons of themes used, and "AI" adapts them to world and player state dynamically.
And then we'll have Utopia!
Like the game of thrones melody, or star wars.