However, if you want to break your game after I purchased it and change the rules of how that license works and dont expect me to possibly change my mind about my decision, think again.
All the money I spent buying decryptors and getting wins/losses/placements and having an account where I could easily tell where all my friends are playing in one place also counts.
When its likely that EGS will get features that I wont (even though I funded the original building of all this) it grinds my gears - the vague announcement from a corporate aquihire is a klaxon shouting about the changes that are in the pipeline.
If Psy wants to say "hey, we'd be glad to move all your stuff over without a hassle" I actually wouldn't really be miffed, but that's not what they came to us with.
What other goods or services do you expect to use for years and then get your money back? If Spotify removes your favorite artist, do you expect to get money back for the years you already payed for while you listened to that artist?
The initial price of rocket league is what I am talking about - and yes, that's where I believe that the contract of violations were broken.
If you change your car's firmware 5 years after its released so it behaves in a way that I cant use it as I have always used it, I might have changed my purchase decision - and in the car example I usually get to accept or decline the change - I cant (obviously) because this has a service component.
What happens when amazon kills the last book publisher and then decides to dynamically increase the price of series that people like to read - the next GRRM book is coming out! but it's only on amazon kindle and it's a 100 bucks! chapters are streamed to your device in real time so no taking notes there you pesky pirate.
this is only the beginning, i can see why people are having knee jerk reactions to it
Pulling it from steam is reason enough for me.
The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers."
Furthermore, Epic clarified that support for Rocket League on Steam will continue even after the game is released on the Epic Games Store and players "will still be able to play Rocket League on Steam with all of the content they've previously purchased, same as always."
https://www.usgamer.net/articles/epic-promises-support-for-r...
So you're saying if you bought a car with smart electronics, then suddenly the manufacturer updates it so that the electronics no longer work properly, you wouldn't take issue? Or how about a credit card with rewards you work toward amassing, then another company buys the company that makes the card and wipes your rewards?
I wouldnt say my speculation is wild - its pretty bog standard for video game companies or software companies in general changing hands.
https://www.theverge.com/2019/5/1/18525842/epic-games-psyoni...
"As a result of the deal, Psyonix says it will have access to more resources to support Rocket League’s competitive e-sports league and, by late 2019, will bring the game to Epic’s PC storefront. After that, Rocket League will no longer be available on Valve’s competing Steam store, though buyers of the Steam version will continue to receive support, which Variety is reporting includes downloadable content, patches, and all other future content. Terms of the deal, including how much money Epic paid to acquire Psyonix, were not made public.
“The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers,” reads a press release issued to media at the time of deal’s announcement."
> After that, it sounds like Rocket League will no longer be available on Valve’s competing Steam store...
> Here’s the bit that makes it sound like Rocket League’s days on Steam are numbered (bolding ours):
While you're likely right, I haven't seen an official press release that say's it going to be pulled from steam, just that it would only continue to be supported. It's not explicitly called out, so it's left to people to speculate.
My interpretation is Epics PR team purposefully did not explicitly say one way or the other as to Rocket Leagues fate on Steam to
1. Gauge the communities reaction.
2. Allow Epic the ability to make the decision further down the line, including reversing course on the internal decision.
For better or worse, Steam is the game store of choice for the PCMR.
0 - https://store.steampowered.com/app/8980/Borderlands_Game_of_...
It kinda reminds me how Sony crippled the PS3 otherOS feature after the console was sold. It was deemed a major feature which was stripped away artificially and I understand how someone could be pissed.
And if they push out a DVD player firmware so it only works on a brand of DVD player I don't own, I would consider it the same thing.
Breaking something I paid for after the fact means I'm not getting what we agreed upon, and I should get my money back, regardless of whether it was a physical good broken/taken or a digital one.
Did you get free DVDs for all each VHS you owned when stores stopped selling VHS tapes?
$20 for years of play time and server resource consumption. Thumbs down!
2,000 hours played? Thumbs down! (see Steam reviews for many examples of this)
Ridiculous.
Does it matter how much I paid or how many hours I have played? If I pay for a game, I'm sorry if I feel "entitled" to play it.
Is this "gamer entitlement"? I paid full purchase price and supported the devs by buying cosmetics - and they take away my favorite game mode, rendering the game useless to me?
Fuck that. There are so many other great games to play, and life is too short to waste on video games anyway.
HN up in arms about how you bought your product and it shouldn't be disabled in such a fashion.
Gamers complain about gamebreaking changes / purchase-driving features being removed:
"Gamers are entitled"
Yeah, games seem to be the field where even people who are typically pro-consumer go completely anti-consumer.