[1] https://en.wikipedia.org/wiki/Crowdfunding_in_video_games#Re...
[1] https://en.wikipedia.org/wiki/Crowdfunding_in_video_games#Re...
I find any time you can walk around in an open world game, it ends up becoming an MMORPG. Elite very much does not feel like an MMO. You really only encounter other players around major trading hubs and combat zones inside the bubble, and even then not many due to the way they shard the instancing. Space is empty and unforgiving.
It's already incredible with the HTC Vive, and you definitely get used to how it looks, but the resolution just isn't quite there (e.g. its especially noticeable if you are trying to railgun someone from a significant distance)
It is a great game for some people. If you want to try the first generations of VR, I think this game is the reference for that.
They didn't have the marketing of Star Citizen, but were better in everything else they did.
I think you might have misread that wikipedia page... it says “In March 2014, Kickstarter announced it had achieved over $1 billion in pledges, with more than $215 million of that dedicated for video gaming and tabletop gaming projects.[23] By mid-2016, Kickstarter reported over $186 million in video game-related pledges with over $500 million for all game-related projects.”
[Edit: my reading in the following paragraph is wrong too, see my reply below. Kickstarter funding for games increased. It did not decline.] Between 2014 and 2016, video game donations dropped by around 14%, while total Kickstarter projects dropped by 50%. Video games vastly outperformed other categories on Kickstarter. That tends to indicate Kickstarter lost popularity in general while video games did not. It would be wrong to not assume that some of Kickstarter’s decline came from competition ramping up, like IndieGogo, RocketHub, FundRazr, Fundable, Pozible, etc., etc.. You’d need to look at aggregate contributions to figure out whether crowdfunding for games is actually in decline.
> there is a lot to lose if indie game companies do not get the opportunity and resources to make great games
We don’t have any strong evidence that indie game funding is even in decline. Kickstarter contributions are rather far from representing the available “opportunity” for indie games. Since crowd funding wasn’t a thing 10 years ago, indie opportunities are still way ahead of where they were in the very recent past.
That said, why isn’t having some competition for funds a good thing? It’s not like every indie game ever made is amazing. All the crazy amount of funding available today is definitely attracting more people in search of dollars, people who wouldn’t normally make games, and aren’t committed to making high quality games. The funding for games is a big part of the reason the market feels over saturated.
Look closer. It’s saying $215 million for all games in 2014, both video games and table games.
Then $500 million in 2016 for both categories, with video games alone being $186M.
This is saying that video game funding grew massively -- more that 2x -- in those two years. Neither category declined, and it’s not comparing total contributions.
*more:
Looking at https://www.kickstarter.com/help/stats
Games today are $1B in crowd funding. Games are the top category on Kickstarter. Games project success rates are 6th out of the 15 major categories. More games have raised over $1M on Kickstarter than any other category.
The more I look, the more it's clear that funding on Kickstarter and in general for indie games has never been bigger or brighter than it is today.
CMN is using KS to bootstrap their products to the detriment of other smaller dev who can't even test the water and see if the product could be made.