Taking this idea more seriously than intended: is this practical? I've heard of CPU clusters being used for network distributed realtime raytracing. Is there a DirectX / OpenGL API implementation for this?
This is just a few miles down the road from me. I can try to see if they will let me run it...
The call for proposals for INCITE (one of the programs we provide cycles for) is open for 2020 but this would be for Summit not Frontier this time around :)