Ditto. I'd love to use a shared Dropbox for my videogame programming students to collaborate on group projects, but my total yearly budget is $1000.
Sigh.
Sigh.
Might your students be better served by learning to use a more traditional version control system than Dropbox as a repository for their class projects? Mercurial and Git both have "large file" extensions/forks available that make asset management less painful, and the lessons learned w.r.t. workflow would carry forward into many other, non-game-related programming projects the students undertake in the future.