But the question is, what do they get?
Would they develop products faster if the employees worked less?
Would they develop products faster if the employees worked less?
* Get a new job at game studio * Start off OK-ish, then get pushed to crunch more and more as release date nears and then slips (probably by design) * Release game * lay off most staff * They're broke for a while but the time without work is nice * Repeat
I can't find a source but I understand the average length of a career in the industry is 5-6 years. Also, I couldn't help but notice at my last place that those of us doing more general work (python, data engineering, etc.) were a hell of a lot more relaxed than those with video-game-specific skillsets (Unity3d).