/s
/s
besides it's not the "real" experience.
It's not just the people with $1k phones: it's all the students who's parents got them a MacBook Air for college, and all the kids and teenagers who's parents won't buy them a console for Christmas. Not to mention markets where gaming hardware is several times more expensive than in the US or Europe.
edit: if the experience is decent
PS Now accounts for about half of all game subscription service revenue, so half of 273 million (quarterly).
Doing the math, that leaves you with somewhere in the realm of 2.38 million active subscribers (273 million *.52 / $60).
The PS4 installed base is about 86 million consoles. That means only about 2 or 3 percent are active PS Now subscribers.
Source: https://www.gamespot.com/forums/system-wars-314159282/ps-now...
If Stadia comes out with a massive Steam or PS Store type of catalog where you can access any game, I think it'll be a runaway success.
If it's just PS Now (along with a similarly small catalog) without the need to spend as much on hardware, I don't see it being anything more than a ~2-5 million user subscription service.
It's a nice pile of revenue, but it's not "overtake the rest of the market as the preferred way to play games" type of numbers.
> The tech giant believes that game developers will no longer be limited to computing and will be able to create games with "nearly unlimited resources". [1]
So the paradigm shift is that as a developer, your game simply consumes the amount of cloud resources that it requires to run, and nothing more. i.e. Stardew Valley is cheaper to run ("publish") than Red Dead Redemption.
So perhaps the idea is that the game publisher has to pay for the compute time and price the game accordingly.