If so that sounds similar to their previous Crunch library [2], in that it does transcoding on the CPU before moving the texture to the GPU - but most likely much faster than Crunch because it starts with ETC as shared basis. (And artifacts are a common with transcoding between compressed formats, especially when transparency is present, but I have high hopes for this one considering the authors! :) )
Authors suggest that a version that transcodes on the GPU would be possible - that would be really interesting, I would imagine that would be even faster, although at the cost of higher texture memory usage.
[1] https://github.com/binomialLLC/basis_universal#quick-basis-f... [2] https://github.com/BinomialLLC/crunch