First Light – Bringing DOOM to Stadia [video]
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Steam was important for starting the momentum, and now hopefully Stadia will be able to finish things off!
[1] https://www.reddit.com/r/linux/comments/b30m3g/googles_stadi...
Linux compatibility being required probably won't mean as much as DRM-free efforts to distribute games, open source efforts to create compatibility across platforms, and proprietary efforts like Steam's. It's more like, there is enough linux compatibility now for Google to bother.
I think Steam's approach is much more interesting, in that you own the hardware and you own the games and you stream from your device to your device without third parties mining your data.
Nvidia's approach is the most versatile, you own the games on a multitude of marketplaces, and only pay to use the VMs, and can sign into the marketplaces on your own hardware too.
In both Steam and Nvidia's offerings you will still have your favorite games in 3 years, while you will have paid Google enough for a low-end gaming PC and a hundred games but have nothing except another bill to pay to continue access assuming Google continue service.
On nVidia's streaming service you get some GPU and some CPU but not enough for eg, Total War: Warhammer 2, so they disallow streaming it. It is likely such resource-intensive games will not show up on these services.
eGPUs are also a thing and probably plug right into your MBP, making it more like $400 for many years vs $400 for 20 - 30 months of Stadia.
Not that this is cheap, but it isn't $1.5k either.
By the way, you talk as if Linux compatibility is already a given, but there is still a good deal of work to be done in order to reach parity with a similar Microsoft operating environment. Having the support of Google working directly on this will massively increase the pace of open source development. The foundation has been laid, and now we just need the resources to push it through. There is nothing wrong with having companies contribute to development. Much of open source in fact is built on paid full-time employees working. It's unrealistic, in my opinion, to except everything to be done on a volunteer part-time hobby basis.
I’m not sure it’s possible for Stadia to ever turn a profit. But if it can help Google pay for tens of thousands of new GPUs every year which burn through ML tasks when not in use? That might be a pretty good deal for Google.
Maybe Stadia can break even. Maybe it can turn a tidy profit. I don’t see how that will ever be enough profit for Google to care.
ML practitioners can - by and large - build affordable GPU rigs. That’s why Google is heavily pushing cloud TPUs instead - they significantly outperform GPUs and you can’t buy them (retail or wholesale). You might get some spillover but I can’t see them making an investment as large as Stadia purely to soak up extra ML GPU capacity. If anything, it would be the other way around.
Might get some support for Linux, but if you can only stream them, then the benefits are moot.
We'd be better off as customers not having Google's shitty streaming service entirely.
The high end gaming PC crowd are very into customising their builds to look pretty, seems like the endless configurability of linux DE's would appeal to them not to mention the day to day overhead of maintaining Win10 vs Linux.
> day to day overhead of maintaining Win10 vs Linux.
What daily overhead, exactly? The once-per-month updates?
Stadia will probably have its own conditions or incentives to do that too, so while it might create an overall increase in linux compatibility that doesn't necessarily translate to more games for linux and it may even mean less as already-compatible games go into exclusivity.
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