"The way that chess works makes it what's called a kind learning environment. So, these are terms used by psychologist Robin Hogarth. And what a kind learning environment is, is one where patterns recur; ideally a situation is constrained--so, a chessboard with very rigid rules and a literal board is very constrained; and, importantly, every time you do something you get feedback that is totally obvious--all the information is available, the feedback is quick, and it is 100% accurate. Right? And this is chess. And this is golf. You do something: all the information is available; you see the consequences. The consequences are completely immediate and accurate. And you adjust accordingly. And in these kinds of kind learning environments, if you are cognitively engaged you get better just by doing the activity. On the opposite end of the spectrum are wicked learning environments. And this is a spectrum, from kind to wicked. Wicked learning environments: often some information is hidden. Even when it isn't, feedback may be delayed. It may be infrequent. It may be nonexistent. And it maybe be partly accurate, or inaccurate in many of the cases. So, the most wicked learning environments will reinforce the wrong types of behavior."