I think it's worth trying it out before saying 20-30 ms is jarring
Here's a recent HN thread on the revolution of compensating for network latency in QuakeWorld: https://news.ycombinator.com/item?id=19915698
You can simulate ~instantaneous input with this kind of approach, but not if the input has to travel to the server and back before it's registered locally.
Most people won't care about this, but it will certainly put a ceiling on serious people (e.g. streamers) trying to play popular, competitive games on Stadia.