What matters in GUI is an often overlooked thing called ergonomics — something beyond just code and visual design.
What matters in GUI is an often overlooked thing called ergonomics — something beyond just code and visual design.
I find the Windows UI to often have infuriatingly poor ergonomics, especially when it comes to mouse usage. For instance, why the heck put that closing cross button so far away on the right, which will build you some arm pain quite fast ? Why are some overly used buttons so small ?
When I watch people that are not used to keyboard shortcuts use Windows (explorer for example), I'm quite terrified at their painful, and consequently slow, mouse-based workflow.
That’s a weird complaint. I’t like saying “yet another application programmed by a programmer”. Well, who else is going to do it? It’s right there in the name!
I’m guessing your objection has to do with a GUI being built by a designer that has a sense of visual hierarchy but no sense of usability/interactivity/ergonomics. I’m not sure if that’s the case here, but with that I can agree.