Related: there is a fantastic, oft-reposted, and quite in-depth article about the difficulties faced by developers porting 'Resident Evil 2' to the N64 - the primary challenge being fitting it within the 64MByte limitation, as compared to the Playstation's 700MB CD.
A fantastic and critical read to anyone interested in this sort of thing: https://www.gamasutra.com/view/feature/131556/postmortem_ang...