That's not necessarily true.
For example language semantics (essentially how much information the optimiser has) such as whether mutable pointers are allowed to alias (or even the existence of non-mutable pointers) can play a huge role in what optimisations can be applied in a given situation and even how effective certain optimisations are. Also default behaviours like D, rust, and nim doing bounds-check can change the practical speed (although not necessarily theoretical speed) of a language. And finally things like garbage collectors can make certain languages faster in some cases but slower in others (again there's a practical vs theoretical argument here, since you could get similar speed-ups using other techniques).
So no they don't necessarily have to have comparable performance, at least not in all situations.