Nintendo Switch Lite: a smaller, cheaper Switch built for handheld play
theverge.com
theverge.com
Since I don't see the Switch on here often, I'd love to bring some other points up about the original Switch that the HN community might find interesting:
* If I play over wifi and someone else is streaming Netflix/Hulu, I experience lag and disconnects. As soon as I plug in to ethernet, no problems at all. Seems bufferbloat and wireless noise are a real problem even on an up-to-date OpenWRT router with ~5 year old hardware.
* Joycons require only a few feet of signal travel and as few wireless devices in the area as possible as well. Also large surfaces like the TV can mess them up. I've found keeping the console in a drawer under the TV that slides out another foot really helps, and putting devices into airplane mode is sometimes necessary, but usually pushing them a couple feet away from the line of sight between devices is sufficient.
I've never experienced such obvious and impactful wireless problems before. I guess latency has never been something I cared so much about either though!
edit: and I should be clear, I'm not super salty about these issues. Maybe I should be, but I play this thing for fun and the engineer in me finds it interesting. Would love to see joycons made for adult hands with wireless signal that isn't awful, but I'm not holding my breath.
Of course, the left Joy-con still has those signal disconnect issues...
The WiiMote comes to mind.
2)Joycon drift issues on Mario Kart when using the joy cons split in half for 2 players. No drifting whatsoever in BOTW or others.
All in all it’s a fantastic console with an awesome ecosystem. Lots of old Square and other console ports are being made. I really enjoy playing much more than my Xbox.
Interesting about your Ubiquiti. I've been meaning to spy on my Switch networking behavior. I'm really curious if I can even watch the joycons resync via control frames or something.
I haven't noticed such issues with the Pro controller.
What I'd love to see are a more portable dock (I play almost always in TV mode) and a re-work of the Joy-Con that fixes the drift and signal issues.
I've been meaning to get electronics cleaner to test.
The second issue is the signal one (hence the antenna mod). I'm an adult male with large hands (I can practically hide an entire Joy-Con in one hand). If you close your hand over it completely, it'll drop signal (the left on in particular) because it has a PCB antenna instead of the off-board antenna like the right con, it also doesn't help, that if you touch the metal strip on the con, you likely ground the signal as that strip becomes a shield; In normal use the metal strip is oriented to the open part of your hand, but with large hands, you're going to touch it anyway.
This second issue with signal loss, causes a very similar effect, in that (usually) the last direction pressed before the connection dropped will continue until it is reconnected.
As you can see, playing with reliable controllers now requires a bit of a decision tree navigated via the controllers current moods...
However, due to Nintendo messing up the USB-C standard, this is dangerous and can brick the system! Otherwise, what would work is a USB-C dongle that transmits enough juice to the Switch (but not too much!), has an HDMI input to get the signal to the TV and voila, portability solved.
But no, Nintendo basically ensured that this is Russian roulette which can end up bricking your system.
Do you know why? I'm curious to know.
I guess that, when you are playing on a TV, you don't have a 'full range of motion' because you need to continue facing the TV, but I don't know of anyone who does a 180 turn in Splatoon by spinning in real life--I was under the impression everybody uses the right control stick to rotate the camera for large motions, and then uses the motion controls for fine-tuned movements.
Anyway, I haven't gotten a good why from everyone I've heard that from but it seems often they just really like handheld mode, playing wherever. Sometimes they're kids living in their parents house.
For a mobile only Switch to make sense for me it would need to be small enough to fit in a pocket.
I never take mine anywhere, and will definitely be looking to trade-in.
To add to this, with my new 3DS I have a non-subscription Virtual Console library of NES, SNES, Genesis, Master System, GB/GBC, GBA, TG16 as well as the existing DS, 3DS, and new 3DS games. That's a huge unique library of games that are on my backlog I want to play still going all the way back.
If you hack it, you can even re-package ROM files into the Virtual Console game wrappers and play ROM hacks from places like romhacking.net. There are some really crazy fun improvements. Such an example is Super Mario Land DX [0].
I would like a Switch, but it's not portable like the 3DS is portable and my backlog is huge. It's more like tablet or small laptop like portable and with a huge backlog I want to play, it's hard to justify. That said, I'll probably cave just to for Link's Awakening, I'm weak.
I agree that it's not as portable as the 3DS. However, there's size comparisons that show that it's at least small enough to be pretty portable as long as you have a bag of some sort with you. This will still sell well especially if all the new titles shift from 3DS to Switch.
It's going to be a lightweight, inexpensive handheld for kids to play Pokémon.
Though I ended up moving from an old 3DS to the new XL version for the bigger screen after picking up Fire Emblem.
Not criticizing this system but that got really nonsensical with the naming pretty fast.
I want a Switch that is juuuuust right :/
Perhaps they'll fix the firmware of the regular Switch and upgrade the battery at the same time?
We'll see!
Apparently there's another 'premium' switch console on the way, but it's supposed to come quite a bit later than than the Lite. Maybe it'll cover what you need.
5 hours would be enough, I agree.
* 3DS XL MSRP: $199
* Switch Lite MSRP: $199
Except for the 3DS' deep bench of games how exactly don't they compete.
They also don't target the same population.
3DS targets small kids, it's surdy, and have low graphic capabilities. You put it in their bag back, for a long car ride, etc.
The Switch is a family console. The adults play it. We have diablo on it. But it got only a 3h lasting battery and it's more likely to break.
The GBA was abandoned the day the DS launched. 3DS game releases have also almost entirely died with the Switch's success.
Well, I think the GBA wasn't abandoned until the day it became clear that the DS was a mega-hit. They hedged their bets up until then.
The 2DS XL is $150. The 2DS is $79.
I suspect those remaining 2DS models may also be discontinued after/for the upcoming holiday season.
There's probably a term for the phenomenon of retaining a name past the point it actually applies. Vestigial product naming?
Especially if it can be used just as a controller, that would be perfect. Splits creen gaming on screens that are actually split.
No HD rumble ... does that mean no rumble at all?
Is there any use for IR when the controller is connected? Seems to me like you don't lose out, in this case [1]
I'm guessing it still has a USB-C at the bottom, so why not let it do video-out from a dock? Are there any savings in gutting that feature?
[1] All examples here, have the joycon detached https://kotaku.com/the-switch-joy-con-s-infrared-sensor-is-c...
If you're considering one, definitely think about a buying a second used dock, being able to pop it in a TV in another room with ease is pretty neat.
My biggest complaint is that in hand held mode I can only do turn-based games because otherwise it hurts my hands. (The joy cons cramp my thumbs.)
Maybe there are loads of people like me. Maybe a few. Sales will tell I guess.
Between my laptop and cellphone, I have unlimited gaming for nearly free.
It really makes me wonder what the point of consoles are, they are inferior computers but heavily marketed.
The Switch is also huge for being the most successful example of letting people play "real" not-mobile games in a portable device. With pretty much any modern indie release, my choices are to buy it on my computer, where I can play on my TV or my monitor, or buy it on Switch, where I can play it at home but also on the subway, when traveling, etc. That's huge.
It also means local multiplayer with my friends is way easier than it's been before. My Switch case (which comfortably fits in my bag) has 4 controllers, and because the Switch itself is so portable, it's also easy to play games where my friends each bring their own Switches. The combination of the Switch's mass-market success, and (again) the fact that these are "full" console-sized releases instead of smaller "portable" releases, make it feel meaningfully better at this than e.g. the various Game Boys/DSes or PSP / PS Vita.
It doesn’t hurt that Nintendo is also one of the better game developers on the planet.
Nintendo holds some of the most valuable gaming IP in the world and their games sell consoles. It doesn't matter what crazy format they make, people will buy it if they make a smash and Mario game on it.
I unfortunately don't see them ever releasing Mario Cart 74 on steam or any other pc platform, it just goes against everything they believe in (gaming is a social and family activity). But Tbh, I probably wouldn't want them too either.
People have been saying this for decades but consoles seem to be doing better than ever.
Also, it's mainly the social aspects of Nintendo games that get me to buy the consoles and games.
Also: inexpensive. Price has always been one of their strongest features.