Steam was the first big digital games marketplace, and people have been using it for a long time. They've amassed many games, the future playability of which depends on the continued availability of Steam to host the code.
If you threaten Steam, you threaten a lot of hardcore gamer's libraries. Any platform that tries to compete is always controversial.
That's why I think some may be rooting for failure, formed through anecdotal observation.
That would surprise me, but it would be great.
Or do you exclusivity contracts? There are certainly games that were sold on Steam and are now exclusively available on Epic's Store. Satisfactory is an example that comes to mind. Copies sold on steam are still honored there, so the contract probably doesn't allow you to force users off steam after the sale.
In general I'm quite amazed at how little abusive practices Valve has shown while having a quasi monopoly for such a long time. Stagnation is probably the one, if you want to count that. I hope they won't become worse under pressure. And I certainly have little trust in other companies trying to replace Steam to behave as well.
If a marketplace is underutilized it risks becoming obsolete. And, unfortunately, sometimes that means loosing access to content.
There are additional considerations, of course. Steam is also a social network of sorts, so fracturing gaming communities is also of concern. But it could also just be that gamers are accustomed to Steam; they like it. And they don't like platforms that don't play well with it.
It's not a matter of challenging Steam but of convenience.
Much like streaming, everyone prefers having their content on a single app/platform/whatever. Plus Steam has some other benefits like Big Picture that nobody else has.
Besides data sovereignty and user manipulation, the relationship between competition and convenience seems like the biggest issue in tech now. And there are no real solutions. It‘s obvious why tech is so consolidated. Marginal cost of growth is pretty much zero. 2 to 3 platform for a given use case might be the most „efficient“.
Chances are that quite a few of the new streaming services will disappear/consolidate soon enough.
The catch being that it only applies to movie purchases by participating studios. No rentals, subscription based streaming, or TV shows.
But imagine if that's how other services worked. One can always dream.
A tv series should be distributed on all platforms, rather than just HBO or Neflix or Hulu. Making exclusivity deals should be outlawed as anti-consumer.
Given the partnerships and buyin they have developed with game publishers and studios, the infrastructure investment necessary for this kind of service, it would seem Google is actually betting pretty heavily on it.
The commentary on every new google product launch is the same tiring canards about sunlit services... at this point, most of it feels like astro-turfer generated FUD.
Stadia is going to be the luke warm product that OnLive was and then Google will shutter it. AT&T also tried to do this kind of service in limited markets with fiber optics to the home, servers near the last mile, and a partnership with nvidia for rapid decode/encode. Didn't stick. Why will Google be successful?
Time will tell.
So... Stadia, along with all other current and future streaming services, are going to really suck for a lot of people.
But... they are going to be really amazing for a lot of people too.
Best-case latency should be as low or lower than the latency many play with on their consoles.
And Google Fiber wasn’t?
Fiber is/was more about solving legal issues than technical ones.
That was definitely technical.
http://www.dslreports.com/shownews/Google-Fiber-Microtrenchi...
> Which Chromecast devices are compatible with Stadia?
> For launch in November, only the Google Chromecast Ultra will be compatible with Stadia, and you will also need a Stadia Controller and access to Stadia to play with Chromecast. Access to Stadia in November is only available through the Founder's Edition or through a Stadia Buddy Pass. Stay tuned for future announcements regarding additional device compatibility.