I can't imagine someone with an arts background getting anything at all out of this introduction. The Gilbert Strang approach is much clearer - although it's still not obvious why an artist would ever need calculus.
In fact there are some applications in generative design and 3D animation, but it's still low on the list of essential art skills. And if you really need those effects - and know enough math to understand how to code them - you can copy code from a cookbook without having to derive it from first principles.