I am under the impression that you can't game random -- unless you are aware of the random generator being used is broken..
I am under the impression that you can't game random -- unless you are aware of the random generator being used is broken..
I'm unaware of the name of the property that RPS exhibits that makes it ungameable by a random opponent (zero-sum?) but ordinary RPS played by humans certainly doesn't exhibit it, only in the magic world of computers where things like simultaneity of play can be guaranteed does RPS exhibit that property.
If played in the real world like real humans traditionally played it, ongoing RPS matches between a human and an AI would soon see the AI dominating. I'd be very curious to see what real-world RPS would look like between two AIs that can 'explain their model'.
Imagine making a rule that gives a Xms window for making plays. Then strategy can start to emerge.
I thik it was already pointed out but I have not had a chance to verify. This game uses your played move in tht training set to train before making it's predictions.
If the players rolled dice and biggest roll wins, that's a game of chance. The dice can't pick how they're thrown, nor can the throwers influence the outcome. If either of those two things change, the game is no longer purely one of chance.
The game can be set up in many ways that invite strategy. If they set up a camera and watched the human playing out the moves physically, that lets the algorithm read the person's patterns the way a human might read someone's poker tell.
Which is the point of this thread. Random vs AI.
The entire point of this thread is that some of use pitted random vs this AI. And tht AI is winning more often than it should. Zero humans were involved.
Which brings us back to you can't game random.
Games with complete information (eg noughts and crosses, chess, go etc) have "pure strategies" (ie randomness is not required and there should always be an absolute best move in any given situation which you should pick 100% of the time).
Here's an intro to the concept of Nash equilibrium in mixed strategies http://www.econport.org/content/handbook/gametheory/useful/e...
Edit: In case it's not clear, the hidden information in RPS is the opponent's move. Whereas in chess you are either starting the game or you know what the opponent has done, in RPS you move simultaneously with the opponent, so don't know their move.