> Unfortunately, being a big company, they can’t do anything very radical.
In my opinion, being big they have the means and resources to do some wacky and unorthodox experiment. I suppose that's same division that produced a Xbox controller for people with disabilities, it's quite a radical departure from the standard controller that one is used to find on a modern consoles: https://arstechnica.com/gaming/2018/09/xbox-adaptive-control...
But, from what I know, they never tried something like this for keyboards.