If anyone has any suggestions on how to market games, I'd really appreciate it.
If anyone has any suggestions on how to market games, I'd really appreciate it.
i also released a low-key iphone game. it has been in the store for about a year. it has made me a little less than $7,000 to date. i am calling that a middling success.
http://www.platinumball.net/hearts/
i can't ever predict what the sales are going to be. along about august, when i had given it up for dead, i suddenly had my best month ever: over a thousand bucks. i have no idea why. right now it's down to about $250.00 a month. i hope it will go back up a bit, once i release some much-needed updates.
i don't have a lot of users, but a few of them are rabidly loyal. one guy did a favorable video review and posted it to youtube. another has been bugging me incessantly to add game center integration. yeah yeah yeah, i'm working on it.
Then there are the game improvements that I'm planning. The black helicopter will be wild.