In fact windows actually reserves a block of user address space that will never be allocated to disambiguate memory vs non memory handles.
Its really a pitty these two great systems refuse to learn from each other.
In fact windows actually reserves a block of user address space that will never be allocated to disambiguate memory vs non memory handles.
Its really a pitty these two great systems refuse to learn from each other.
Can you use HMODULEs orthogonally to common APIs that use Handles? That's what really matters. Just because something is 4 or 8 bytes wide and you call it the same thing isn't interesting. Like can you pass HMODULE to WaitForSingleObject? Oh Ok, I guess that's mean because to be fair, what does "waiting" on a DLL mean.
Ok, well surely you can pass that HMODULE to CloseHandle, at least closing should be orthogonal.. Why don't you try that? I'll wait.
So what point are you trying to make here? It sound like you're just jerking everyone around, tbh.
Edit: Moreover, it's a bit ridiculous to say that an HMODULE is just an address with no kernel state. It uniquely identifies the loaded DLL, so it a key to a tremendous amount of kernel bookkeeping about the loaded module.
EDIT: And since you dirty edited, can you point to an example of HMODULE or any other dataless HANDLE being used on the syscall interface?
You will find that windows never makes guarantees of what handles actually are - in case it wants to change them.
In windows NT most GDI handles are user mode and not kernel objects. Other objects may or may not be kernel based depending on the version and whims of the implementor.
And can you WFMO on user space only HANDLEs?
I'm calling your bluff too. Which one of the supported waitable handles in Windows are just addresses with no other state? I'm more surprised because they all need an access mask at a minimum, and I thought they all involve an ObCreateObject, even a Mutant... these dusty corners of the kernel are visible through the DDK. Anyway, I would be glad to be shown wrong.
It would be possible to provide an orthogonal handle based API even if windows doesn’t always live up to that ideal.
Ultimately it seems these systems are just too big to maintain a cohesive design - but it is still an ideal to aspire to.