TV makers are just trying their best to improve things under the constraint of bad quality source material. Motion smoothing isn't perfect, but I'm not convinced it's worse than the alternative.
TV makers are just trying their best to improve things under the constraint of bad quality source material. Motion smoothing isn't perfect, but I'm not convinced it's worse than the alternative.
24 is good enough to produce a caricature of reality, with slightly different rules that are much easier to bend. That’s pretty damn useful for storytellers.
It's conceivable I might "get used to it" but that's like telling someone who hates cilantro that that will "get used to it". They don't want to and neither do I.
I don't buy it.
And storage costs are not trivial. Assuming a modest 10:1 shooting ratio, 8K resolution, 120fps, and 36bit color (12 bits per channel), that's 1.29PB of raw data for a 2 hour movie. Some genres (notably documentaries) have much higher shooting ratio.
It's like, nobody thinks 1080p is better than 4k. Or that 8 bit dynamic range is better than 10 bit. So why do some directors think that 24 FPS is better than 60? Art. Right.
[1]: https://en.wikipedia.org/wiki/Coriander#Taste_and_smell
This is an important point, and has more to do with the debate than whether or not 24 vs 60 is actually better. Many people don’t care if 60 is better and don’t want to hear the argument.
I expect that TV manufacturers aren’t intentionally trying to change anyone’s mind, but rather are looking at the future generations of viewers. Kids don’t seem to mind HFR as much, and kids outnumber adults who prefer 24fps. Today’s kids are tomorrow’s TV buyers.
A good answer might be to appease today’s vocal film lovers by adding settings or changing defaults, but they might also reasonably choose to cater to the preferences of the next generation over the current one.
Yeah, armchair critics know more than artists and movie industry professionals...
And 100 million + movie budgets have "sloppy technique" to hide with "low" 24 fps frame rates, whereas your imaginary movies will have good technique to justify higher fps.
(In fact directors shoot with different shutter speeds to get the artistic motion capture they like to have -- from regular real-life like motion blur at 180 degree shutter, to fine motion for action scenes. The frame rate is not the determining factor here).
Not to mention that beside the unrealistic "I'm on cocaine" look, higher frame rates mean dimmer images and more noise -- but it's not like people wanting "higher" understand those things, they just know "higher is always better", and they get their understanding from video games...
I think motion smoothing is on by default because people like it, not because TV manufacturers are idiots.
After all most movies watched (especially today) are crap.
But cinema at anything higher than 24, looses its sense of Impressionism. 24 is not the way we see the world in our normal life, and that’s just the point. Look at an impressionistic painting. It just isn’t what we see in our normal life, and again that’s just the point. It’s flaws are the point. It’s what makes Impressionism its own medium vs realism. Movies in 24 are simply Impressionism. Yes it was an accident 100 years ago but it worked.
What other great artistic achievements are we missing because the film industry refused to move past impressionism?