This wasn't really necessary to point out ... I'm not a 3d artist, I don't need to do this, which is why 1) not free professional tools and b) non-intuitive free software UI, was enough of a barrier to keep me out.
I'm familiar enough with the 3d workflow/pipeline, so it has nothing to do with an ignorance of what 3d art is and what it takes to accomplish ... but I've mostly stuck with making 2d games when I make games because pixels are easy to push around, and there are a plethora of software out there to do so.