Creators Should Never Read Their Forums
jeff-vogel.blogspot.com
jeff-vogel.blogspot.com
Sure, you might get angry, or you mightn't like what people say - but it's the Internet. If people are saying bad things, you're doing something wrong. More times than not, we got people saying "Thanks", and this was worth more than 100+ people complaining.
It also helps build the community. A developer comes swooping down on a thread talking about "how cool would it be to have water in game?!" and goes, "Well, you seem to know what you're talking about... how about I make you moderator and you can sort out anything there is to do with water in game". Works wonders. The users love the fact that you interact with them. I.e. you're not too busy to stoop down to them.
I disagree with this part. You can't always please everyone, and the fact that some people say bad things doesn't necessarily mean you're doing something wrong. Of course, if half of your forum is filled with hate posts, yes, you might be a little off-beat.
Now, I totally agree with the fact that it helps building a community. Two-way communication is what users are more and more looking for.
In my experience, for things like games, people on forums moan about almost anything, often irrationally.
I find that criticism is best when filtered; for example through a bug tracker. Most people just want to rant for attention (a silly number of people in my experience :(). Having a bug tracker next to your forum can do wonders for filtering out the trolls.
Did you mean "If people aren't saying bad things"?
Just so you guys know, this is a lifestyle business he's been running for, like, 15 years. You should definitely check out his games if you like retro RPGs.
Just some more background. His situation is really a little different than most game makers with respect to the forums, and I'll tell you why:
A long time ago (like '90s long ago) he released a game creation system called Blades of Exile, based on the IP of a commercially successful trilogy he had released. A small but very active and very vocal community built up around this specific product. They had a lot of demands for bugfixes and feature enhancements in this product, to which Jeff was not particularly receptive (especially the latter), since he preferred to focus on writing and selling new games rather than extending a game creation system for free.
This created some ill will with the Blades of Exile community (but not the larger Spiderweb Software community) and it was also true that a lot of the Blades of Exile luminaries considered themselves _better game makers than Jeff himself_ and did not hesitate to insult, not only Jeff's games, but _fans_ of Jeff's games on the Spiderweb forums.
The Blades folks all hung out in the Spiderweb forums, and they _stayed_ there, loudly insulting Jeff and complaining bitterly that he wasn't interested in maintaining Blades, and loudly asserting that their creations surpassed anything Jeff had ever done, for _years_. Eventually he just open-sourced the damn thing, but it kind of poisoned the forum dynamics for a long time. He's actually sworn off of creating another game creation system ever again, because dealing with the communities surrounding them and their maintenance requests is more trouble for less money than cranking out a good RPG every year.
So, in his case, he really is right: he had a small group of vocal customers who were basically attacking him to
1. Get him to put in free work on Blades
2. Establish their own artistic credibility
and this bunch wasn't representative of most of his paying customers.
Not entirely accurate. Vogel did end up releasing a second game creation system based on his isometric RPG engine -- Blades of Avernum (http://www.avernum.com/blades/). It was even less profitable for him than BoE had been, which was already a loss.
The source code to BoE was released a few years ago. Unfortunately, the code was old and messy enough that little progress has been made in modernizing it.
So my parsing of this sentence is that you think that charging the money is what brings in the crazies. That is not the case: people frequently have entitlement issues with regards to things that are free. Oh, the stories I can't tell...
Charging cut-price amounts, on the other hand, attracts pathological customers like crazy. It is amazing how much increasing my price has cut down on pathological customers, and I have heard this over and over and over again from my shareware buddies.
Clear, effective moderation backed up by sensible but stringent policy can remove many of the pathologies that the article is talking about and transform a forum into a genuinely useful resource.
Moderation can be an art, but it's also a chore. I.e. you can't moderate 10 times as hard / smart and be done with it. There will always be more.
As a thinker / creator one has to be very careful about allowing recurring non-automatable, never-finished tasks into one's head.
Of course, every now and then a troll or disgruntled customer would appear. They can be truly poisonous to you and the community. And the tricky part is distinguishing 'disgruntled, but insightful' people from 'sour, and unproductive' people. If necessary we sometimes had to apply force and ban the user.
But if you make an good product, the group of happy and contributing community members is at least two orders of magnitude larger than poisonous people.
Of course, it is very well possible that game forums attract a whole different class of people those of a commercial Linux distribution.
The last people you should listen to are the ones that are the most vocal, yet the only information you get comes from those very people.
Same with the forums - if you listen to the suggestions there you are listening only to the most vocal, but those are not necessarily the ones with the best advice/suggestions.
The problem with the most vocal is that usually those are also the ones who care the most - but they care about themself. And they care about themself a lot - that's why they are so vocal.
There are a few core responders who have great ideas and are a big help. The rest (who are becoming the majority) don't read anything at all and just scream out that I need to add X, Y and Z.
At first, I tried to debate them, but that's a complete waste of time. Instead, just engage with the ones who are useful and do your best to ignore the buzzing of the rest.
There's also UserVoice who claim that they solve this problem, but I am not sure how well they perform.